Branded a deserter, you are thrown into the Interzone, where survival is the only law. Technology dies here, orders fall from the sky in artillery-fired capsules, the last voice from outside. Face anomalies, radiation, contamination, the infected, rebels, and ruthless military forces.
EXILE
Branded expendable by your own government, you are sent into the Interzone, a sealed quarantine where survival is not promised, only expected.
THE INTERZONE
A dark, violent top down open world consumed by collapse, contamination, and unknown anomalies.
- A fractured territory with shifting dangers
- Systems have failed, nothing is stable
- The environment is as deadly as any enemy
COMMUNICATION
The outside world cannot reach you normally.
- Orders arrive through artillery fired capsules
- Messages are fragmented and unreliable
- Tools sent to you are temporary and flawed
SURVIVAL
Everything revolves around staying alive.
- Manage hunger, thirst, and exhaustion
- Monitor radiation and contamination levels
- Limited medical supplies and recovery options
SCAVENGING
Search what remains of a broken world.
- Loot abandoned buildings and ruins
- Explore military zones and underground areas
- Find food, water, ammo, and rare components
CRAFTING
Create what you cannot find.
- Craft weapons, tools, and survival gear
- Repair and reinforce equipment
COMBAT
Every fight is a risk.
- Face infected, survivors, and hostile factions
- Use melee weapons, firearms, and explosives
- Ammunition is scarce, every shot matters
ANOMALIES
The world itself is unstable.
- Deadly environmental hazards
- Distort space, damage, or kill instantly
- Some generate rare and valuable artifacts or might teleport you to different areas
WEAPONS
Adapt your loadout to survive.
- Melee weapons and improvised tools
- Pistols, rifles, and shotguns
- Military grade equipment and rare finds
WORLD & BIOMES
A hostile and varied landscape.
- Contaminated urban ruins
- Radioactive industrial zones
- Dead forests warped by anomalies
- Military exclusion areas
- Underground networks and tunnels
FACTIONS
You are not alone.
- Rebel scavengers
- Military remnants
- Black market traders
- Desperate survivors
- Infected swarms
QUESTS & OBJECTIVES
Nothing is clearly given.
- Orders delivered through shells
- Tasks discovered through exploration
- Clear zones, retrieve items, investigate anomalies
- Your actions shift the balance
FINAL
The past is gone.
The Interzone remains.