In this roguelite horror, rescue survivors on a spaceship tainted by nightmares. Track an invisible foe through anomalies leaking into reality. Use the "Dream Shader" to reveal and fight the enemy. Scarce resources and split-second decisions will determine your survival.
Instant Anastasiaのプレイヤー数とSteamチャート
ライブ
プレイヤー数024時間で—
24時間ピーク0本日の最高サンプル
30日ピーク0平均—
歴代ピーク0追跡開始以来
30日間のプレイ時間—推定値
Steamチャート · 30日間のプレイヤー数サンプル待ち
日次サンプルを収集中履歴はまだ1日分のみです。グラフの表示には2つ以上のサンプルが必要です。
24時間—7日間—トレンド横ばい
レビュー49件のレビュー
95.9%Positive
好評47件不評2件
おすすめ数—
メディア
9枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2025年8月16日Steamでの配信開始から1年
開発元727 Not Houndパブリッシャー727 Not Houndジャンルアクションインディー
17実績—DLC3879060
このゲームについて
プレイヤー数更新:9月18日 19:56 UTC · ストアデータ:9月22日 10:50 UTC · ソース:SteamWebAPI
The enemy is unseen.
The setting: a spaceship. Reality is being consumed by the “nightmare” seen by the crew in cold sleep, leaving the vessel half-ruined.
You must traverse between the real world and the nightmare, rescuing the remaining survivors.
Your only clues are the signs of the nightmare leaking into reality: monitor malfunctions, sudden shifts in temperature, and strange radio signals.
Your tools are a gun, a repair kit, and the Dream Shader—the only device that can visualize the entities from the nightmare.
Navigate through a procedurally generated ship, using a limited set of resources.
Will you fight the nightmare, or avoid it? Will your health last, or will your sanity give out first?
When and where you use your resources—each decision, each second—can mean life or death.
An intense, condensed roguelite horror experience awaits.
The nightmare has a name: “Heavy Dream.”
A fatal risk humanity accepted in exchange for technological advancement.
- Distress calls echo in the dark
Explore ever-shifting, procedurally generated zones. Track down essential supplies and cling to the faint hope of survivors.
- An invisible threat
It cannot be seen. But signs of its presence are everywhere—flickering lights, static on the radio, malfunctioning doors, groaning corpses. Pay attention to these signs bleeding into reality and locate the unseen enemy.
- A high-risk, high-reward mindscape
Let the enemy get too close, and you’ll be dragged into the nightmare world. There, enemies become visible—but if your sanity hits zero, it's game over. Will you stay and hunt, or flee back to reality? Decide instantly, based on the situation and your remaining resources.
- Choices in the face of despair
A collapsing spaceship. Resources nearly gone. In this extreme scenario, where repair, combat, and exploration are all trade-offs, you must make the boldest—and most careful—choices to survive.