One hundred thousand enemies on the field at once. Carve a clearing through the horde, build your character from a deep pool of skills and runes, and push the swarm to its limit — then survive what waits at the end of the run.
最低推奨メモリー8 GB RAM16 GB RAMストレージ4 GB available space同じ
Hundred Thousandについて
HUNDRED THOUSAND
A roguelike survivor where the horde is not a figure of speech. You drop into an open
arena with a single weapon, it swings on its own, and the enemies never stop coming.
Survive, grow stronger, and cut down as many as you can before they bury you.
A HUNDRED THOUSAND ENEMIES. AT ONCE.
Most survivor games count enemies in the hundreds. Hundred Thousand puts a hundred
thousand of them on the field at the same time — all moving, all swarming, all coming
for you.
At full density you cannot see the ground. Your weapons carve a clearing around you,
the clearing collapses, and you carve it open again. The shape of that clearing is the
shape of your build.
FEATURES
- Pick your character. Each one starts with a signature weapon that can never be swapped — only sharpened — and plays nothing like the others.
- Build from a deep pool of skills and runes. Claim new weapons as you go and stack stats that reshape how you fight. No two runs hand you the same set.
- No level caps. Everything stacks without limit. Cards arrive at different rarities, so what you are offered is never quite what you would have picked.
- Raise the ceiling yourself. The crowd does not simply swell on a timer. Claim the altars scattered across the arena and put down what they summon — succeed, and the world grows denser. A weaker build does not fail the check; it just takes longer, and every second it takes is growth you are not earning.
- Face the boss. The run ends with something far larger than anything else on the field, and the hundred thousand are still there while you fight it. Bring it down, or be buried with everything you built.
HOW FAR CAN YOU GET?
One run is one sitting. Survive, stack your build, and see how many you can put down
before the horde closes in.