Spend ten days answering customers as the human behind a supposedly automated AI. Choose the exact reply you can live with as everyday requests turn invasive, deceptive, and impossible. Your words stay on record. When the contract ends, someone has to take responsibility.
プレイヤー数更新:— · ストアデータ:9月21日 02:15 UTC · ソース:SteamWebAPI
スコア
0/9
過去30日間データなし不評の割合—好評/不評比—
5054370App ID
互換性と機能
Windowsコントローラー対応の記載なし
ゲームプレイSingle-player
Steamの機能Family SharingSteam Achievements
快適性とオーディオCamera ComfortColor AlternativesCustom Volume ControlsKeyboard Only Option
その他Playable At Your Own Pace
システム要件
最低推奨OSWindows 10 / Windows 11 (64-bit)—グラフィックOpenGL 3.3 compatible graphics—メモリー4 GB RAM—ストレージ500 MB available space—
HUMAN INTELLIGENCEについて
The customer thinks they are talking to an AI. You are the person answering.
HUMAN INTELLIGENCE is a text adventure and psychological horror game set inside the work app of AFTERTYPE SYSTEMS. You have a ten-day contract, five customer assignments a day, and a selection of ready-written replies. Read the request, decide what you are willing to say, and send it under the name SABLE.
At first, the work is ordinary: a birthday card, washed earbuds, a small lie. Then the requests become intrusive. Records contradict their owners. Familiar voices say things they could not know. The next customer still expects an answer.
Choose the sentence. Face the response.
Pick between two or four authored replies. Customers respond to the words you send, and later conversations can remember your decisions. There are no relationship scores or visible performance gauges. Responsibility is carried by your replies and the events that follow them.
Some messages follow you home
A detail you dismissed at work takes on a different meaning in the local news after your shift. Reread a customer’s account alongside the attached records, and the discrepancies become harder to explain away. You may not know what is happening. The next customer still needs an answer.
Think before you send
Offer reassurance or tell an uncomfortable truth? Decide what to reveal and what to leave unsaid. Revisit the conversation and its documents before choosing your reply. There is no response timer. Adjust the typing effects and text speed to suit how you read.
A finite contract, three outcomes
Complete fifty assignments across ten days and reach one of three contract outcomes. Reopen the completed conversation history before starting a new contract.
- Single-player text adventure and psychological horror
- Two or four complete replies with distinct consequences
- Ten days, fifty customer assignments, three endings
- Korean and English text
- No live AI service or subscription required