Constraint-satisfaction puzzle on a hexagonal grid. Six clue families, eight board shapes, four difficulties, a 25-level campaign, infinite puzzle generation and a deterministic daily challenge shared by every player worldwide. Full controller support. Steam Deck ready.
HexLemmaのプレイヤー数とSteamチャート
ライブ
プレイヤー数024時間で—
24時間ピーク1本日の最高サンプル
30日ピーク1平均1
歴代ピーク1追跡開始以来
30日間のプレイ時間8推定値
Steamチャート · 30日間のプレイヤー数サンプル待ち
日次サンプルを収集中履歴はまだ1日分のみです。グラフの表示には2つ以上のサンプルが必要です。
24時間—7日間—トレンド横ばい
レビュー11件のレビュー
100.0%Positive
好評11件不評0件
おすすめ数—
メディア
9枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2026年6月27日3か月前にリリース
開発元Geriatric GamesパブリッシャーGeriatric Gamesジャンルカジュアル
20実績1DLC4801330App ID
このゲームについて
プレイヤー数更新:9月19日 11:00 UTC · ストアデータ:9月22日 10:39 UTC · ソース:SteamWebAPI
その他Adjustable Text SizePlayable At Your Own PaceTouch Only Option
システム要件
最低推奨OSWindows 10 64-Bit—プロセッサーDual-core 2.0 Ghz or later—グラフィックPotato - Vulkan 1.0 Capable GPU w/ 512MB VRam—メモリー2 GB RAM—ストレージ200 MB available space—
HexLemmaについて
Sudoku meets Picross, on a hex grid.
HexLemma is a constraint-satisfaction deduction puzzle played on a hexagonal board. Each cell holds a hidden value from 1 to 7. Your job is to deduce every one — guided by six clue families that compose into intricate proofs.
You never guess. Wrong moves are blocked before they can land. Every commit you make is provably correct, every elimination provably necessary. The puzzle is fair, and the proof is yours alone.
The six clue families
- Pair-Same (=) — two distant cells share a value.
- Pair-Differ (≠) — two distant cells must differ.
- Order (<, >) — one cell's value is smaller than its partner's.
- Count (N·V) — exactly N of a cell's six neighbors hold value V.
- Parity (E / O) — the cell holds an even or odd value.
- Vertex Sum (Σ) — three cells meeting at a corner sum to a target number.
The clues compose. A Count tells you where 3s can land; a Pair-Differ narrows it further; a Vertex Sum rules out the last ambiguity. Every solve is an emergent chain you build, not a recipe you follow.
Three ways to play
- Campaign — 25 hand-tuned puzzles across five stages. Each stage introduces one new clue family. Start with the basics in Stage 1 (Foundations); finish on full-grammar Insane boards in Stage 5 (Capstone).
- Daily Challenge — one puzzle per UTC date, the same for every player worldwide. Compete on the Steam leaderboard.
- Random Puzzle — pick a board shape, difficulty, and seed. Eight board shapes (Hex Disk, Rectangle, Triangle, Parallelogram, Hex Star, L-Shape, Donut, organic blobs). Four difficulties from Easy to Insane.
Built for sitting with
- No timer. No mistake cap. Take five minutes or take an hour.
- Cloud saves across machines.
- Move replays for every puzzle you finish.
- 13 achievements across campaign progress, perfectionist runs, and daily streaks.
Coming Soon
- Localization: English, German, French, Italian, Spanish, Polish, Finnish, Norwegian, Swedish, Turkish, Portuguese (Portugal + Brazil).
- Themes: Four themes including two designed for colorblind players (deuteranopia + tritanopia).
- Full controller support with hex-natural six-way cursor navigation. Steam Deck ready. Partial support already baked. Working on control scheme optimizations.
A relaxation puzzle with teeth. Settle in.