Ever wonder how your GPU draws a triangle? Build one. Wire comparators, adders and multipliers into graphics hardware, press Run, and watch your circuit draw the picture pixel by pixel, from a first triangle to a spinning 3D cube.
快適性とオーディオCamera ComfortCustom Volume ControlsMouse Only OptionPlayable without Timed Input
その他Adjustable Text SizePlayable At Your Own Pace
システム要件
最低推奨OSWindows 10 or 11, 64-bit—プロセッサー64-bit (x86-64)—グラフィックOpenGL 3.3 or DirectX 11—メモリー2 GB RAM—ストレージ500 MB available space—
Hello Triangle: Build a GPUについて
Ever wonder how your GPU draws a triangle? Build one.
Hello Triangle is a puzzle game about building graphics hardware. Each level gives you a picture to draw and a bench of working parts: comparators, adders, multipliers, registers. Wire them up, press Run, and watch your circuit draw it, pixel by pixel.
- See every mistake. A wrong pixel is marked on the picture. Click it and step back to the cycle your circuit drew it.
- Hardware, not code. No loops, no functions. To do something again, build a counter. To do two things at once, build a second unit, and pay for the board space.
- Build first, name after. Each level describes its problem in plain words. What you built earns its real name only once it works. Then it's yours, saved to your parts bin for the levels ahead.
- Smaller, faster. Every working circuit is scored on its area, delay and cycles, and your best is kept for each level.
No GPU knowledge needed
If you know a little math or programming, you can play. You start from working parts, not logic gates, and each level asks only for what the levels before it taught. Piece by piece the parts add up to a GPU, and you built every one of them.
A GPU that lives in the game
Your GPU runs inside the game's simulator: every pixel on the screen is computed by the circuit you wired. Though it doesn't run CUDA or OpenGL, and it won't replace your graphics card.
Early Access
Early Access has Acts 1 and 2, from lighting up half a screen to a solid cube turning in 3D, drawn by your own circuit. Later acts are planned for the full game: speed, textures, and a programmable shader core.
よくある質問
現在、SteamにはHello Triangle: Build a GPUの価格が掲載されていません。
Hello Triangle: Build a GPUはまだリリースされていません。リリース予定:Q1 2027。
最低:Windows 10 or 11, 64-bit, 64-bit (x86-64), OpenGL 3.3 or DirectX 11, 2 GB RAM。上のシステム要件カードでは、各プラットフォームの最低スペックと推奨スペックを比較できます。
Steamでは、Hello Triangle: Build a GPUに必要な空き容量は500 MBとされています。
このゲームにはまだSteamレビューがありません。
いいえ。SteamにはHello Triangle: Build a GPUの日本語対応は記載されていません。Steamには合計2言語が掲載されており、フル音声に対応した言語はありません。
いいえ。Steamでは、Hello Triangle: Build a GPUはシングルプレイヤーゲームとして記載されています。
SteamStatisticsのHello Triangle: Build a GPUのSteamチャートでは、リアルタイムのプレイヤー数と24時間・7日間・30日間の推移グラフを確認できます。データは少なくとも10分ごとに更新されます。
Steamでは、Hello Triangle: Build a GPUはWindows、macOS、Linuxに対応しています。コントローラー対応の記載なし。