Go Home 1986 is a retro first-person maze game focused on navigation, time pressure, and atmosphere. Navigate abstract labyrinths, manage limited tools, and reach the exit before time runs out.
Go Home 1986のプレイヤー数とSteamチャート
ライブ
プレイヤー数024時間で—
24時間ピーク0本日の最高サンプル
30日ピーク0平均—
歴代ピーク0追跡開始以来
30日間のプレイ時間—推定値
Steamチャート · 30日間のプレイヤー数サンプル待ち
日次サンプルを収集中履歴はまだ1日分のみです。グラフの表示には2つ以上のサンプルが必要です。
24時間—7日間—トレンド横ばい
レビュー0件のレビュー
—No user reviews
好評0件不評0件
おすすめ数—
メディア
5枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2026年2月17日7か月前にリリース
開発元Pascal TatipataパブリッシャーDL Soundsジャンルインディー
6実績—DLC4364820App ID
このゲームについて
プレイヤー数更新:9月19日 00:56 UTC · ストアデータ:9月22日 20:03 UTC · ソース:SteamWebAPI
最低推奨OSWindows 10 (64-bit)—プロセッサーx86—グラフィックIntegrated graphics—メモリー8 MB RAM—ストレージ1 GB available space—
Go Home 1986について
Go Home 1986 is a retro first-person maze game focused on tension, navigation, and atmosphere.
Inspired by the aesthetics and limitations of 1980s PC games, the game places you inside a series of abstract, procedurally generated labyrinths. There is no combat, no map, and no guidance. Only you, the system, and the clock.
Each level must be completed within a strict time limit. Navigation tools exist, but they come at a cost. Using system assistance consumes time, and certain environments interfere with your controls or perception. As you progress, the pressure steadily increases.
The experience is intentionally minimal and impersonal. Sparse 8-bit music and system sounds reinforce the sense of isolation, echoing the cold, mechanical tone of early computer games. The world feels empty and distant.
Tension does not come from enemies, but from disorientation, time pressure, and the subtle feeling of being observed by the system itself.
Go Home 1986 is designed as a short but intense single-player experience, intended to be completed in one or several focused sessions.
Features
- First-person maze exploration
Navigate abstract labyrinths with no combat, no enemies, and no hand-holding.
- Procedurally generated levels
Each run presents new maze layouts across 20 increasingly demanding levels.
- Strict time pressure
Every level must be completed before the timer runs out. Hesitation is costly.
- Optional navigation tools with consequences
System assistance exists, but using it consumes valuable time.
- Environmental interference mechanics
Certain areas alter controls, perception, or movement, increasing disorientation.
- Minimalist retro presentation
Inspired by the visual and technical limitations of late 1980s PC games.
- Sparse 8-bit soundtrack and system audio
Sound design reinforces isolation, tension, and mechanical detachment.
- Score, rank, and full end sequence
Performance is evaluated at the end of the experience.
- Short, focused single-player experience
Designed to be completed in one or several concentrated sessions.
よくある質問
Steamストア(JP)でのGo Home 1986の価格は¥ 350です。2026年9月22日以降に当サイトが記録した最安値は¥ 350です。Steamではこのゲームに14地域で個別の価格が設定されています。地域別の価格は上記のとおりです。
Go Home 1986は2026年2月17日にPascal Tatipataからリリースされました(7か月前にリリース)。