A fast-paced bullet-heaven roguelite where you tame the four elements. Draft cards, fuse them into game-changing builds, and survive endless waves across Fire, Lightning, Water and Earth, then face the chaotic Finale. Made by one developer, balanced by thousands of test runs.
Steamの機能Family SharingRemote Play TogetherSteam AchievementsSteam Cloud
快適性とオーディオCustom Volume ControlsPlayable without Timed Input
その他Gamepad Recommended
システム要件
最低推奨OSWindows 10/11 64-bit同じプロセッサーIntel Core i3-4130 / AMD FX-6300Intel Core i5-8400 / AMD Ryzen 3 2200GグラフィックIntel HD 4000 o equivalenteintegrata UHD 620 o dedicata GTX 1050ストレージ500 MB available space同じ
Flux Ascendantについて
Flux Ascendant is a fast-paced pixel-art roguelite inspired by Vampire Survivors, Hades and Brotato. Survive, gather XP, draft cards, and build a new elemental loadout every single run.
Four Elemental Domains
Carve your way through Fire, Lightning, Water and Earth , each with its own enemies, bosses and atmospheric hazards: meteors, lightning storms, downpours, rockfalls. Conquer them all to unlock the Finale, where every element collides in one chaotic showdown.
Tiered Card System
Over 20 active and passive cards across three power tiers : Bronze → Silver → Gold. Combine multishot fireballs, chain lightning, ice shards, stone shields, orbital weapons, static fields and more. Every card reshapes how you play.
Persistent Meta-Progression
Between runs you return to your Base Camp. Spend coins at the Librarian for extra slots, healing, revives and mastery; invest crystals in the Element Tree to permanently empower each of the four elements.
Features
- 4 elemental domains + 1 chaotic Finale
- 20+ cards with Bronze / Silver / Gold tiers
- Persistent meta-progression via Librarian and Element Tree
- Themed boss fights with unique attack patterns
- Dynamic atmospheric events: meteors, rain, lightning, rockfalls
- Full Xbox controller support
- Tight 30–40 minute runs to complete a full ascension
Made by One Developer
Flux Ascendant is the first game by a solo indie developer. Every line of code, every sprite, every design decision was made by one person. Early Access is your chance to shape the game with direct feedback to the developer.