Fall Off Reach is a first-person narrative survival game and the sequel to Drift Into Eternity. Alone in the wreck of the WANDERER IV, explore, repair failing systems, and delay the inevitable as everything keeping you alive collapses.
快適性とオーディオAdjustable DifficultyCaptions availableCustom Volume ControlsPlayable without Timed Input
その他Narrated Game MenusPlayable At Your Own PaceSubtitle Options
システム要件
最低推奨OSWindows 7Windows 10/11 64-bitプロセッサーIntel Core i5-6600K or AMD Ryzen 5 1600Intel Core i5-9600K or AMD Ryzen 5 3600グラフィックNVIDIA GeForce GTX 1050 or AMD Radeon RX 460NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XTメモリー4 GB RAM8 GB RAMストレージ5 GB available space同じ
Fall Off Reachについて
Fall Off Reach is a first-person narrative survival game and the sequel to Drift Into Eternity. You do not need to have played the first game to understand or experience this one.
After the crash of the WANDERER IV, you wake up alone inside the wreck of your ship, stranded on a dark and hostile planet. There are no enemies to fight, no monsters to escape, and no heroic rescue waiting over the horizon. Your only goal is to stay alive for as long as possible.
Survival in Fall Off Reach is not about winning. It is about delaying the inevitable.
Guided by the ship’s onboard AI, you must explore the damaged vessel, restore failing systems, manage your condition, and make decisions under pressure. The AI speaks constantly, analyzes your situation, and pushes you forward — not out of kindness, but because its programming requires your continued survival.
Every threat comes from the world itself: the failing ship, the hostile environment, and the slow collapse of everything keeping you alive.
Fall Off Reach is a game about isolation, decay, and the absurd persistence of survival when survival no longer means escape.