Fight what should never wake. Deliria is an infinite multiplayer sandbox with no cubes and no grid: carve the world smooth, build a town people actually move into, and hold it against blood moons, invasions and nine Lovecraftian gods.
Deliriaのプレイヤー数とSteamチャート
ライブ
プレイヤー数224時間で-14.3%
24時間ピーク2本日の最高サンプル
30日ピーク64平均19
歴代ピーク64追跡開始以来
30日間のプレイ時間8246推定値
Steamチャート · 30日間のプレイヤー数2 – 50
50262
30日前今日
24時間-14.3%7日間-56.6%トレンド▼ 下降
レビュー151件のレビュー
63.6%Mixed
メディア
37枚の画像
ゲーム詳細
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ゲーム
リリース日2026年9月2日23日前にリリース
開発元LineswayパブリッシャーLineswayジャンルアクションアドベンチャーインディー
71実績1DLC
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プレイヤー数更新:9月24日 12:43 UTC · ストアデータ:9月22日 07:53 UTC · ソース:SteamWebAPI
最低推奨OSWindows 10同じプロセッサーIntel Pentium III Processor, 2.0 Ghz and aboveIntel Premium 4 Processor 2.0 Ghz or betterグラフィックShader Model 5Shader Model 6メモリー4 GB RAM8 GB RAMストレージ4 GB available space同じ
Deliriaについて
DELIRIA KEEPS GETTING UPDATED — FOREVER
This game isn’t finished, and it isn’t going to be. Deliria gets free content updates for as long as I can keep making them. Already on the list:
- Water and swimming
- Hardmode
- Dedicated servers
- More weapons
- More bosses
- Constant bug fixes and quality-of-life passes
And plenty more beyond that. No dates promised — each update ships when it’s actually good.
Deliria is a world you cut open.
It is an infinite multiplayer sandbox where the building has no blocks. Ride mounts, command pets and summons, switch between swords, guns, bows and magic, and push your style rank up while the soundtrack goes enormous behind you.
17 BIOMES. A WORLD TOO BEAUTIFUL TO BE SAFE
Over 17 biomes with their own weather, light and wildlife: deep forests, deserts, frozen ridges, ruins.
10 NPCS
Build a house and someone moves in. Build a few more and you have a town
MULTIPLAYER IS THE HEART OF DELIRIA
Deliria is better with people in it. Explore together, build enormous arenas, gang up on bosses, hold the town through an invasion. Or flip PvP on.
9 BOSSES AND EVERYTHING UNDERNEATH THEM
Nine bosses, hundreds of ordinary nightmares in between, and a bestiary that fills itself in as you go.
2 INVASIONS. A COMBAT SYSTEM THAT KEEPS SCORE
Your attacks build a style rank, letter by letter, the way character action games do it. Keep the chain going and it climbs. Get hit, get sloppy, or lean on one button and it falls. Can you win against legions of spears, and hundreds of arrows?
A SANDBOX WITH NO SHAPE LIMITS
Smooth terrain, spheres, ramps, overhangs, caves you dig out by hand. Creative mode for when you just want to build, plus a grapple and a set of wings for when the ground stops being interesting.
A BOOK THAT REMEMBERS WHAT YOU DID
The Necronomicon tracks what you have found, what you have killed and what you have not met yet, chapter by chapter, with missions pointing you at whatever you should be scared of next. 70 achievements too.
AND SOMETHING UNDERNEATH ALL OF IT
There is another dimension under this one. It is dark, it is sealed, and getting into it is a puzzle of its own.
A SOUNDTRACK THAT ADAPTS TO YOUR STYLE
Carve the world. Face the horror. Bring your friends. Survive Deliria.