Containment Breach is a wave-based zombie survival game where you can blow the limbs off of enemies. Earn points to unlock doors, buy and upgrade weapons, perks, and equipment. See how fast you can escape the facility or choose to stay and go for the highest round possible.
Containment Breachのプレイヤー数とSteamチャート
ライブ
プレイヤー数024時間で—
24時間ピーク1本日の最高サンプル
30日ピーク1平均1
歴代ピーク1追跡開始以来
30日間のプレイ時間7推定値
Steamチャート · 30日間のプレイヤー数サンプル待ち
日次サンプルを収集中履歴はまだ1日分のみです。グラフの表示には2つ以上のサンプルが必要です。
24時間—7日間—トレンド横ばい
レビュー25件のレビュー
92.0%Positive
好評23件不評2件
おすすめ数—
メディア
9枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2024年8月2日Steamでの配信開始から2年
開発元Sam EffaパブリッシャーSam Effaジャンルアクション無料プレイ
8実績—DLC3047580
このゲームについて
プレイヤー数更新:9月18日 17:06 UTC · ストアデータ:9月22日 10:44 UTC · ソース:SteamWebAPI
最低推奨OSWindows 10+同じプロセッサーi5i7グラフィック2GB4GBメモリー8 GB RAM16 GB RAMストレージ150 MB available space同じ
Containment Breachについて
Aim For The Head
The only way to kill zombies is by shooting them in the head. However, each of their arms can absorb bullets unless you shoot them.. or explode them off. Shooting limbs wastes ammo but rewards you with more points.
Upgrade
Each run starts the same, just you and your pistol. Kill enemies to get points to buy up to five different perks and ten different weapons. Each weapon can be upgraded up to two times to obtain elemental modifiers.
Escape Or Survive
Follow the objectives to make your way out of the facility as fast as possible, but you will have to override the vault door, and that can attract a lot of attention... Or you can choose to stay and survive as many rounds as possible.
Feedback Appreciated
This is my first game I have put out there so feel free to leave any feedback and I will work on updating the game to address any balance issues, game breaking bugs, and unclear mechanics. I have already gathered a list of player feedback to implement soon.
About The Developer
Hello. I am a solo developer making games after my 9-5 job. This is my first game I have actually managed to released and I did most of the art myself (I am mostly a programmer). I plan to push updates to address player feedback as it comes in, and i really appreciate it. In the meantime ill be working on an expanded idea of this game that will include a base-building and tower defense mechanic, as well as multiplayer.