Chronicles Of Lumethisについて
The realm of Lumethis was shattered by the Sundering, and the Aether Tide that sustains it is failing. You are a Tidecaller — you don't swing the sword yourself. You pull lost champions out of the Aether, re-forge them shard by shard, and send them to mend a broken world... until the Demon God Vharzuul returns, and the real war begins.
Chronicles of Lumethis is a single-player idle/AFK RPG where every system feeds another: gather, craft, fight, collect — and keep progressing while the game is closed. There is no prestige, no rebirth, no reset. All progression is forward, forever.
Summon a roster. Embody one champion at a time.
- Collect 70+ champions across six rarities, each with a class that shapes how it fights.
- Legendary and Mythic champions can't be pulled — they're forged by Synthesis, fusing duplicates up the rarity ladder.
- Ascend champions to 5★ with shards, then awaken Mythics to 10★ in the endgame.
- A wide roster is real power: class counters, 51 collection teams, and monster trophies pay permanent account-wide bonuses.
An economy where everything matters
- Mine ore on node picks, land fish in a timing minigame, brew potions, forge and socket gems, and enhance gear from +1 to a risky +9.
- Gear is a shared pool — deck out whichever champion you embody, from three loot tiers to 9-piece unique sets with build-defining bonuses.
- Hunt elite monsters for 15 one-of-a-kind Relics that bend the whole game's rules.
- Battle, mining, and fishing share a small pool of action slots — what runs in parallel is a real decision, and your last activity keeps working offline.
A world worth reclaiming
- 8 kingdom zones, roguelike dungeon runs with pick-a-boon rooms, AFK farm expeditions, and keyed Trials and Rifts that guard the mythic gear sets.
- Chaptered story quests build from quiet preparation to the gate of the Demon God.
- Slay the world boss Nethrax under hard rules — no potions, one life — to open the demon gate.
An endless war
- The Demon God Invasion: infinite generated stages with bosses, generals, and milestone chests.
- Every climb converts into permanent power — a never-resetting Dominion tree, awakened Mythics, and endgame set drops.
- Face Vharzuul himself again and again: each fallen generation raises a stronger heir with a new demon type, so a different counter-champion carries each war.
Every summon is earned in play. No microtransactions — just a broken world, a deep loop, and all the time it keeps working for you.