Can you escape CARNOR CITY? A punishing, true first-person immersive sim roguelike where you are a rogue MKULTRA sleeper agent trapped in a rustbelt dystopia. Use darkness for cover, outsmart a brutal unscripted AI ecosystem and utilize a wide arsenal of weapons to escape Carnor City.
30 October 1999
CLEARANCE: TOP SECRET // EYES ONLY
DOCUMENT ID: MK-CC-1188-OMEGA
FROM: ███████████
SUBJECT: Jack ███████
INCIDENT REPORT: A rogue broadcast has bypassed our firewalls. The conditioning has snapped. The Subject is now an unfeeling, biological machine with a singular directive: Escape the quarantine zone. Heavily armored G-Men squads have been deployed to put the asset down, and territorial street gangs are caught in the crossfire.
SYSTEMIC IMMERSIVE SIMULATION: The world does not revolve around you. Watch for local gangs engage in dynamic, unscripted turf wars. Shoot out streetlamps to create your own shadows. Toss empty guns to create acoustic distractions. The environment is an active, unpredictable participant in the violence.
MUTIPLE EXITS: From the blockade on the main highway, the exposed lanes of the outcast trailer park, or descend into the pitch-black, reverberating claustrophobia of the underground sewer grid. There are many exits out of Carnor City.
TRUE FIRST-PERSON KINEMATICS: Your weapon is a physical object. If you run, your barrel sways. If you push against a brick wall, your gun dynamically retracts to your chest. Bullets are physical vectors that drop over distance, penetrate glass and wood, and realistically ricochet off concrete and metal.
END OF REPORT.
Welcome to Carnor City. Mind your corners.