Trapped in ages-long slumber, fight trough timelines of nightmares to defeat your fears and assemble a mighty deck to face your ultimate challenge and finally awake! Surviving through each defeat, your deck grows stronger and stronger, bringing you one step closer to victory.
最低推奨OSWindows10/11同じプロセッサー2.0 GHz Core 2 Duo同じグラフィックOpenGL 2.0 or DirectX 9.0c compatible同じメモリー2 GB RAM同じストレージ2 GB available space同じ
Card'em All!について
Card'em All! is a rogue-like deck-builder with a twist, incorporating the following rules and features:
- When you face a wave of enemies, you can do the following:
- Use your natural attack, as permitted
- Play cards that represent Units, Abilities, or Effects
- Units, once deployed, act on their own and use their own attacks and abilities
- If you have no units in front, enemy attacks affect you and your health pool.
- Several Waves comprise an Encounter.
- Your units persist across waves, until the end of an Encounter.
- Enemies drop loot in the form of Booty, the fate of which is decided at the end of an Encounter.
- At the end of each Encounter you are offered one or more choices for a reward.
- These rewards often include cards for your deck.
- Certain cards have upkeep and require special attention.
- The Booty is added to your Gold pool.
- A series of Encounters comprises a Run. Different Runs, across timelines, bring you closer to waking up from the dream sequence and winning the game.
- When you die, your dream sequence starts from the beginning with the following changes:
- You retain all your deck
- You retain half of your gold
Vision for the game:
Card'em All is in an early stage of development. At the moment, the plan is to have two modes of play: a linear campaign with a beginning and an end and a card-hunting/collecting mode to be played separately.
Release plan:
Subject to change the plan is to release Card'em All in the last quarter of 2025.