Geometry bullied you in school. Now you bully geometry. Place your core on the hill, outweigh the Polygoons and capture stage after stage. Push on and risk your Charge, or hold and let your drones farm. A twin-stick action idler about taking territory.
最低推奨OSWindows 10 (64 bit)—プロセッサー2 cores, 2 GHz—グラフィックVulkan 1.0, Direct3D 12 or OpenGL 3.3 capable GPU (integrated is fine)—メモリー4 GB RAM—ストレージ1 GB available space—
Bullygonについて
Geometry bullied you in school. Now you bully geometry.
The Polygoons (circles, triangles, squares and their heavier friends) want their hill back. You place your reactor core in it, and the fight is a tug-of-war of weight: your side's mass against theirs. Fill the meter and the stage is yours; the gate opens and the next arena waits.Take the hill
- Capture by weight, not by kills. Every shape in the hill pushes the meter. Clear them, stand your ground, and watch the capture burst sweep the hill clean.
- Twin-stick action. Move, aim, fire, chain kills into a combo and switch your passives off for Overdrive.
- Readable at a glance. A shape's edges, inner core and brightness show its threat, so you can rank enemies even in grayscale.
Push or hold
- Behind every captured gate lies a staging room: the shop, the recommended stats for what's ahead, and a preview of its enemies.
- Push on under-geared if you dare: a lost push sends you back and costs your banked Charge.
- Or hold a captured stage, and let your drones and the Collector farm while you plan.
Idle when you're ahead
- Dock on your core and let your defences earn. Hidden or closed, the game keeps counting (up to 8 hours) and shows what you earned when you're back.
- Active play always earns more: idling rewards being stronger than a stage, it never captures one for you.
Bosses made of stranger geometry
Each level ends with a boss that's more than a base shape, and each level adds one new idea.Features
- Keyboard and mouse or gamepad
- English and German
- Saves itself; back up your save as text
- No ads, no microtransactions, no online requirement