High-speed physics-based first-person melee combat. A brutal, high-mastery gameplay system with directional attacks and blocks, precise timing, and deliberate control of every move. Enter a forgotten age buried in myth and blood, where gods demand sacrifice in exchange for divine favor.
快適性とオーディオCamera ComfortPlayable without Timed InputStereo Sound
システム要件
最低推奨OSWindows 10, Windows 11同じプロセッサーi5-6400i5-9600kグラフィックGTX 1050GTX 2060メモリー8 GB RAM同じストレージ800 MB available space同じ
BLOODFALL: The First Templeについて
Setting
Enter a forgotten age buried in myth and blood, older than history itself, where gods demand sacrifice in exchange for divine favor. Welcome to BLOODFALL™: The First Temple - a world that isn't just ancient, but primordial, ritualistic, and rooted in the Neolithic.
Mechanics
High-speed physics-based first-person melee combat with precise directional attacks and blocks. Fast and responsive weapon controls where timing and precision are critical. Gameplay emerges from concrete interactive systems rather than abstract shortcuts like stats, modifiers or animation windows. It is a purely mechanical world governed by physical and material laws that cannot be broken. Combat functions due to coherent, fully integrated underlying systems, not stacked exceptions.
Unique Input Modality
This is a game where the player moves the weapon directly with the mouse rather than selecting pre-defined actions.
Feel
Feel the weight and impact of every collision, as weapons clash, rebound, slide, deflect, vibrate, and stabilize in real time. Experience fully physically simulated combat with tight, stable controls, with none of the usual wobble and unwieldiness typical of physics-based sword fighting games.
How is Combat in BLOODFALL Different?
BLOODFALL fuses responsive directional attacks and blocks with physics-based simulation, giving players direct control over timing, intensity, and commitment. Strikes can be lightly or heavily wound, held indefinitely, released on demand, redirected, or cancelled mid-swing. Blocks are sustained, allowing smooth, continuous adjustment instead of forced commitments. Weapons and armor interact materially in real time. Collisions carry weight, momentum transfer is felt, and damage results from actual contact. The result is a fast-paced, high-mastery combat system where outcomes are determined by intent, timing, and precision.
よくある質問
現在、SteamにはBLOODFALL: The First Templeの価格が掲載されていません。
BLOODFALL: The First Templeはまだリリースされていません。リリース予定:2026。
最低:Windows 10, Windows 11, i5-6400, GTX 1050, 8 GB RAM。上のシステム要件カードでは、各プラットフォームの最低スペックと推奨スペックを比較できます。
Steamでは、BLOODFALL: The First Templeに必要な空き容量は800 MBとされています。
このゲームにはまだSteamレビューがありません。
いいえ。SteamにはBLOODFALL: The First Templeの日本語対応は記載されていません。Steamには合計1言語が掲載されており、フル音声に対応した言語はありません。
いいえ。Steamでは、BLOODFALL: The First Templeはシングルプレイヤーゲームとして記載されています。
SteamStatisticsのBLOODFALL: The First TempleのSteamチャートでは、リアルタイムのプレイヤー数と24時間・7日間・30日間の推移グラフを確認できます。データは少なくとも10分ごとに更新されます。
Steamでは、BLOODFALL: The First TempleはWindowsに対応しています。コントローラー対応の記載なし。
BLOODFALL: The First Templeの年齢レーティングはDEJUS 14、IGRS 18です。