最低推奨OSWindows 10 64-bit—プロセッサー1.8 GHz dual-core Intel or AMD—グラフィックAny DirectX 10 compatible GPU (integrated graphics fine)—メモリー2 GB RAM—ストレージ1 GB available space—
Blades and Hungerについて
This game started as a text based game that was originally only terminal, which I gave clean UIs to. It has a large and detailed combat model and a whole bunch of story.
THE COMBAT
Turn-based melee built on historical European martial arts, the idea is that instead of having traditional rpg feats and spells where you spam power attack and shield wall, we have a system of counter-play built around my interpretation of German Longsword theory.
The dice are not consistent (stats help but the randomness is large and weaker opponents can easily punish stronger ones), I attempt to thoroughly simulate counter-play, tempo and commitment.
The combat narrative itself is represented through equipment and stats trying to tell a story of privilege and the distinction between classes.
THE WORLD SO FAR
The player starts with the weakest of the npcs, as a nobody, a cast-off in a pit. The tutorial gauntlet involves fighting their way through (and in fromsoftware fashion, one needs to make use of most of the game's mechanics just to beat the tutorial) just to reach... The Gutter. A social and geographical slum where the character continues their struggle.
LENGTH OF THE DEMO
About an hour in theory. (But you might be banging your head against the game mechanics, trying to figure them out or grind for an advantage for longer)
Currently the demo has 4 major questlines.
INTENDED LENGTH OF THE FULL GAME:
10+ hours in theory. Elden Ring in scale but everything is text. And I can't run out of budget for content if there is no budget for content - very big brained.
I THINK YOU WOULD ENJOY THIS GAME IF YOU LIKE:
The Heads Will Roll Series, Legionnaires Life, Adventure Quest/Battleon, Usurper Reborn, warsim: realm of Aslona, lovecraftian mythology.
Postscript: I was totally playing too much Obenseuer when I wrote the tutorial area. Shout out to them too.
-- Added a few weeks later: --
What I think I'm building:
An epic turn-based rpg with a comprehensive fencing system. So epic with so much sandbox and content it will be the best possible thing ever to be delivered with a budget of zero.
What I actually built:
It's... a storytelling system with combat system strapped on top. Still epic, with every story arc carefully drawn up and interconnected. Plenty of lessons learnt from building it.
よくある質問
現在、SteamにはBlades and Hungerの価格が掲載されていません。
Blades and Hungerはまだリリースされていません。リリース予定:Q4 2026。
最低:Windows 10 64-bit, 1.8 GHz dual-core Intel or AMD, Any DirectX 10 compatible GPU (integrated graphics fine), 2 GB RAM。上のシステム要件カードでは、各プラットフォームの最低スペックと推奨スペックを比較できます。
Steamでは、Blades and Hungerに必要な空き容量は1 GBとされています。
このゲームにはまだSteamレビューがありません。
いいえ。SteamにはBlades and Hungerの日本語対応は記載されていません。Steamには合計1言語が掲載されており、フル音声に対応した言語はありません。
いいえ。Steamでは、Blades and Hungerはシングルプレイヤーゲームとして記載されています。
SteamStatisticsのBlades and HungerのSteamチャートでは、リアルタイムのプレイヤー数と24時間・7日間・30日間の推移グラフを確認できます。データは少なくとも10分ごとに更新されます。
Steamでは、Blades and HungerはWindowsに対応しています。コントローラー対応の記載なし。