快適性とオーディオCamera ComfortCustom Volume ControlsMouse Only OptionPlayable without Timed Input
システム要件
最低推奨OSWindows 7 SP1+—プロセッサーCPU: SSE2 instruction set support.—グラフィックGraphics card with DX10 (shader model 4.0) capabilities—メモリー4 MB RAM—ストレージ800 MB available space—
Beguileについて
Overview
A fresh party game that mixes romance with werewolf-style deception!
Confess your love — and take out your rivals! Dive into heart-pounding mind games in this fully command-based online PvP.
Win the match through romantic bluffing and clever strategy.
Pull off a successful confession…and your target is taken out by love!
Fail — and you go down instead.
Will you read hearts correctly, or get your own broken?
Game Modes
Online PvP for 2–8 players. (Solo play is not available.)
- Quick Match — Get matched with random players who are online.
- Custom Match — Only players who enter the same password can join the room.
※ The game doesn’t include built-in voice chat. We recommend using external voice tools to enhance the social experience.
Key Features
- Online matches for up to 8 players
- Fully command-based gameplay — no direct movement
- Deep psychological bluffing and strategic play
- Great for partying with friends and lively streams
- Cute, poppy, and charming visuals
Streaming & content creation: Feel free to stream or upload — personal or commercial, individual or corporate, all welcome!
How the Game Works — Basics
Players are split into two opposing teams (Villagers and Werewolves). The objective: eliminate all players on the enemy team by using “confessions.”
- A successful confession eliminates the player who was confessed to.
- A failed confession eliminates the confessor.
- The game alternates between Day and Night turns. Each turn, every player chooses one action to perform.
Day: Take actions to raise someone’s affection and increase your chances of succeeding later.
Night: Attempt confessions and try to eliminate opponents.
Roles & Player Stats
Roles
There are two roles: Villager and Werewolf.
- Your team’s role is the same for all teammates; the opposing team has the opposite role.
- Roles swap every day (Day 1 = Villager, Day 2 = Werewolf, Day 3 = Villager, etc.), so everyone alternates between attacking and defending.
Affection
An affection level measures how much one player likes another (1–4).
- Each player has an individual affection value for every opponent (only visible to the owner).
- 4 = love, 1 = dislike. Higher values increase the chance that a confession will succeed.
- Affection values affect both outcomes when you are confessed to and whether you can successfully confess yourself.
- Initial affection values are randomized.
Type
Each player has a type (Passionate / Free-Spirited / Gentle) that represents their preferences.
- Your team’s types are visible to teammates.
- Types affect date outcomes and how affection changes.
- Type is randomly assigned at game start.
Actions
The game progresses by alternating Day Turns and Night Turns. Below are the available actions for each role.
Day Turn — Werewolf Actions (examples)
Date (Passionate / Free-Spirited / Gentle)
- Dates change affection based on types:
- If the date matches your type, your affection toward the target +1.
- If the date matches the target’s type, the target’s affection toward you +1.
- If the date is the target’s disliked type, the target’s affection toward you –1.
(In short: a fun date → they like you more; a bad date → they like you less.)
Longing
- Set your affection for the chosen target to maximum (4).
(A one-sided crush — you go all-in!)
Day Turn — Villager Action
Fortune-Telling
- Reveal a chosen target’s affection toward you to everyone.
- Only one Villager can use this per day: the first Villager to select an action that daytime turn.
(See how someone really feels about you!)
Night Turn — Werewolf Action
Confess
- Confess to a chosen target. The result depends on the target’s affection for you:
- 4 → Confession succeeds: the target is eliminated.
- 2–3 → No effect.
- 1 → Confession fails: you are eliminated.
- Note: You can only trigger a confession if your affection for that target is 3 or higher.
(Mutual feelings win; one-sided love can be dangerous!)
Night Turn — Villager Action
Tempt
- Prompt a target to choose whether to confess to you.
- If they choose No, nothing happens.
- If they choose Yes, they will confess to you.
- This forced confession is treated differently from a normal confession:
- It happens regardless of the target’s affection toward you.
- If your (Villager’s) affection toward the target is 3, the confession succeeds.
- Outcomes when the forced confession occurs:
- Your affection 3 or 4 → Confession succeeds → you are eliminated.
- Your affection 2 → No effect.
- Your affection 1 → Confession fails → they are eliminated.
(Flirt to confuse and turn the tables!)
Win Condition
Eliminate every player on the opposing team using confessions to claim victory.
Final Word
You’ve read this far — you might be a romance master already! Deduce opponents’ types and affection levels, out-think your rivals, and win with charm and cunning. Ready to gamble with your heart?