"Why did it come to this?" That's what the protagonist asks, his body and mind worn to the breaking point. From there begins a journey of rediscovering the self he had long neglected. A small action at a time, he plods forward — slowly, haltingly — toward recovery.
とぼとぼリカバリーのプレイヤー数とSteamチャート
ライブ
プレイヤー数024時間で+33.3%
24時間ピーク2本日の最高サンプル
30日ピーク2平均1
歴代ピーク5追跡開始以来
30日間のプレイ時間486推定値
Steamチャート · 30日間のプレイヤー数0 – 3
320
30日前今日
24時間+33.3%7日間+11.1%トレンド▲ 上昇
レビュー19件のレビュー
94.7%Positive
メディア
10枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2026年8月18日1か月前にリリース
開発元りんだパブリッシャーりんだジャンルアドベンチャーシミュレーション
21実績—DLC4532490
このゲームについて
プレイヤー数更新:9月21日 02:35 UTC · ストアデータ:9月22日 07:56 UTC · ソース:SteamWebAPI
■ Story
Koishi had long looked away from the emotional weight quietly building inside him.
The game begins two weeks after he finally breaks down — mentally and physically.
Over the course of 60 days, he writes in his diary, rests, meets people, and chooses what he can manage that day.
Through the small rhythms of daily life, he slowly begins to understand the part of himself he had been neglecting.
■ Actions
Each day, the player chooses how Koishi spends him time:
- Write in a diary no one else will read
- Try to sleep
- Do something easy on herself (a walk, watching videos, reading manga, etc.)
- Go out (a bookstore, a bathhouse, a laundromat, etc.)
- Spend time with someone
As these small actions accumulate, Koishi deepens his understanding of his own heart — and collects Words Worth Keeping.
■ A Diary Nobody Sees
In a quiet inner space deep within Koishi's heart — like the bottom of the ocean — you put your feelings into words. Through text and choices, the player reflects, and together you write the pages of Koishi's diary.
■ Dialogue
A minigame that unfolds when you meet a character, advancing the conversation through choices.
You spend Heart (HP) with each response, and clear the minigame by raising the other person's satisfaction.
■ Parameters
Four personal outlooks Koishi nurtures through daily life. They rise gradually through your actions and choices.
- Oh Well
Being able to think "this is fine" even when things aren't perfect.
- Know Yourself
Slowly becoming aware of your own feelings and patterns of mind.
- Don't Overdo It
Not pushing past your limits, and resting when things get hard.
- Frivolous
Bending the rules a little on purpose, to protect yourself.
■ Heart and Words
- Heart (HP) — Reflects how much Koishi has left in him. When it runs low, he may not be able to go out.
- Today's Feeling — Reflects Koishi's condition on a given day. Affects how quickly his Heart changes and how well he sleeps.
- Words Worth Keeping — Collected through restful activities, conversations, and quiet moments. Through his diary, Koishi can explore what each word truly means to him.
■ Content Warning
This game deals with themes of emotional struggles and the process of recovery. Please review the following before purchasing or playing.
This game contains:
- Depictions of mental and emotional exhaustion
- Depictions of difficulty with everyday life
- Self-critical thoughts and introspective inner monologue
This game does not contain:
- Depictions of medication use
- Graphic or distressing content (self-harm, suicide, violence, sexual content, etc.)
This game is not intended to provide medical or professional advice or diagnosis. If you have personal experience with mental health challenges, please consider your own wellbeing when deciding whether to play.
■ Streaming & Video Content
- Streaming and video uploads of this game are very welcome. Feel free to monetize your videos.
- If possible, please include the game's name and a link to the Steam store page in your video description.
- You're welcome to use in-game screenshots or the store page's header image for your thumbnails.
Note: Please avoid using scenes from the late-game story for thumbnails or short clips.
- We'd appreciate it if you could add some commentary or reactions rather than posting raw, unedited gameplay footage.