A dead colonial railway station. A viral ghost hoax. A forgotten secret. First-person psychological horror set in 1942 India. Only your torch. Only the dark.
Antim Yatraのプレイヤー数とSteamチャート
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プレイヤー数024時間で—
24時間ピーク0本日の最高サンプル
30日ピーク0平均0
歴代ピーク0追跡開始以来
30日間のプレイ時間0推定値
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日次サンプルを収集中履歴はまだ1日分のみです。グラフの表示には2つ以上のサンプルが必要です。
24時間—7日間—トレンド横ばい
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5枚の画像
ゲーム詳細
このゲームについて
ゲーム
リリース日2026年9月23日1日前にリリース
開発元DSY StudioパブリッシャーDSY Studioジャンルアドベンチャーインディー
12実績—DLC
このゲームについて
プレイヤー数更新:9月23日 16:06 UTC · ストアデータ:9月22日 02:15 UTC · ソース:SteamWebAPI
快適性とオーディオCamera ComfortCustom Volume ControlsPlayable without Timed InputSave Anytime
その他Playable At Your Own PaceSubtitle Options
システム要件
最低推奨OSWindows 10/11 (64-bit)同じプロセッサーAMD Ryzen 3 7320U or Intel Core i3-10110UAMD Ryzen 5 5600 or Intel Core i5-12400グラフィックAMD Radeon Graphics (Integrated) or NVIDIA GeForce GTX 1050NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600メモリー8 GB RAM16 GB RAMストレージ10 GB available space同じ
Antim Yatraについて
You drove here to debunk a ghost story.
A restricted railway station sealed eighty years ago. An electric fence deep in the Bengal wilderness. Teenagers with ghost drones and wireless speakers racking up millions of views online. You’ve done this before. You know what a scam looks like. You came here to expose it.
The scam is real. You find it immediately.
Speaker wires taped to rusted pillars. Coiled extension cables. Staged props on the platform. A drone hovers in your light beam for a second before fleeing into the night. The teenagers were here. They ran when you arrived. Everything is predictable — until you walk past where their cables end.
Beyond a certain point, there are no more props.
No speaker rigs. No staged effects. Just a colonial station frozen mid-moment in 1942. Bistara bedrolls left on wooden benches. A half-written postcard. A child’s toy on the floor. Things that were never meant to be abandoned. Things no teenager brought here.
There is no light in Belgharh Terminus.
No station lamps. No lanterns. Not a single bulb works in the dark. Your hand-held torch is the only thing cutting through the unbroken blackness. When the beam flickers, the silence heavy with eight decades of waiting moves closer. You are completely alone.
The station is an unended sentence.
Official records claim this place was empty when the gates were locked. Every desk, forgotten letter, and rusted piece of machinery tells a different story. The deeper you go into the dark, the clearer the truth becomes. Some headlines were never published for a reason.
This is not a ghost story.
There are no monsters hiding in the dark. No cheap scares. The horror is environmental, historical, and deeply unsettling. It is the dread of stepping into a place where time stopped — and realizing why.
The truth is the only ticket home.
Every clue you uncover brings you closer to what happened on the night the lights went out. Once you see what history tried to bury, you can never unsee it. What will you leave behind in the dark?