Build walls, blast the terrain, and reroute thousands of furious customers through your own killboxes. All Hands is an incremental tower defence game about defending HQ, engineering excessive solutions, and turning corporate catastrophe into career advancement.
Thousands of furious customers are heading for your HQ. Build walls, reshape the battlefield, and funnel them through a defence of your own design.
Welcome to the Meridian Wellness Group.
Our energy drinks have created a customer relations problem. You’ve been appointed to resolve it.
All Hands is an incremental tower defence game where the route is part of your weapon. Place and aim sponsor-branded turrets, build a vulnerable production economy, and keep adapting as the crowd overwhelms your carefully prepared plans.
Please use the other entrance.
Close an approach with walls. Blast a passage through the terrain. Redirect a sprawling crowd into a narrow firing lane and put your weapons where they can do the most damage. Your barriers can be destroyed, so a successful layout is only the beginning.
Make every customer count.
Gather, slow, pierce, and chain your way through the crowd. Combine defences and choose upgrades that reward the shape of your killbox. A well-placed turret is useful. A battlefield built around it is considerably more useful.
Management has approved excessive measures.
When the queue gets out of hand, call in airstrikes, sweep the battlefield with an orbital laser, or exercise the Nuclear Option. Leave your mark on the terrain, then work with the consequences.
Turn a branch closure into a career opportunity.
Survive escalating waves across varied procedural battlefields. Invest in facilities to fund your defence, protect what you’ve built, and decide how much risk your operation can afford.
When a branch falls, spend your earned Career points on new technologies and opportunities. Return with more options and another plan.
Corporate looks forward to reviewing your performance.