World Tear hakkında
Notice: (World Tear is an Indie Game made by a single developer with some paid assets. While there is a vision for the game it will take time to fully flesh out the idea especially story/lore elements. How the world looks characters and artwork can and will change through development.)
EXPLORE
Explore vast procedural worlds made of cubes and 3D artwork.
Travel through tears in the world to custom combat, non building - exploration areas.
CRAFT & BUILD
Dig and mine resources in first person. Build structures on a cube based grid system. Craft materials and tools.
COLLECT TEARS OF YOUR ENEMIES
Fight enemies in a third person combat system. Use melee weapons. Light and heavy attacks, shields and more. Collect tears to level up your character.
DEVELOPMENT BACKGROUND, SUPPORT, & DETAILED USE OF AI
This game is currently being bootstrapped and developed by a solo developer who is also attending college. Please check out my social media pages or the Steam Community Hub for more background information about the project.
The best way to support this project is by adding it to your Steam wishlist. If you would like to support the project in other ways, please check out my social media pages and the Steam Community Hub.
I personally prefer not to rely heavily on AI-generated artwork. However, I value AI as a tool in other areas and want to remain open to responsibly using this exciting new technology. I am a solo developer creating this project with little to no funding while attending college, and I am doing everything I can to develop the game ethically.
I would love to hire artists, programmers, and musicians, but I currently do not have the budget to do so. This is a monumental undertaking and the largest project I have taken on so far. I want to be honest about my work and remain open to using new tools ethically when they can bring value to the project.
AI is primarily used to assist with programming and to help explain unfamiliar topics. I have also used AI in some of the marketing artwork displayed on this Steam page. Otherwise, no AI-generated content is used in the game’s artwork. All in-game artwork is either created by me, purchased from online marketplaces, or sourced from free asset libraries under CC0 or attribution-required licenses.