Über Unconquered Sun
CAREER ROGUELITE
One captain, one life, one career. Sign a charter, fly the voyage, and return home to get paid, refit, and save your progress. Take on increasingly dangerous contracts with the same ship, carrying your upgrades and reputation forward.
Unlike a traditional roguelite, successfully completing a voyage doesn't reset your run, instead, it saves your progress. Push your luck as the war escalates, or retire with your fortune.
Die, and the entire career is lost.
A GALAXY AT WAR
Human and alien factions fight for territory across a living star map, and the war never waits: borders move while you sleep through warp. Haul supplies to the front, raid under a letter of marque, run blockades, salvage the wreckage or mine contested ground. Every job shifts the balance, and the harder you hit a faction, the harder it hits back.
FULLY PROCEDURAL
Every career generates a new star map, a true three-dimensional field of stars at real scale. Each star has to-scale planets and realistically calculated orbits, populated by procedurally generated stations and structures with their own markets and economies.
BUILD YOUR SHIP
Grow from a micro-vessel to a capital ship with a modular builder and over 100 modules, each with unique functions and styles. Manage power, heat, propellant and thrust, staff crew rooms to boost your systems, then let your guns do the rest. Big and loud or small and cold, every build has its place.
LIVE ABOARD
You never leave first person. Fly from the bridge, walk the corridors, and feel every hit as fires spread and hulls breach. Every part of the vessel is simulated and operable.
LIGHTSPEED
Information travels at the speed of light: News, orders, and reports arrive late, the war moves in real time. What you see is an outdated snapshot of the changing galaxy.