Three Kingdoms: Blood Battle Mahjong hakkında
The table has no code of honor. History belongs to the winner.
Three Kingdoms: Blood Battle Mahjong is a single-player turn-based strategy game that transforms Sichuan Blood Battle Mahjong into warfare among the heroes of the Three Kingdoms. Choose Liu Bei, Cao Cao, or Sun Quan, recruit renowned officers, and lead a three-hero squad through one of three distinct campaigns for control of the realm.
This is more than a contest of winning hands. Every Peng, Kong, and Hu becomes an attack, while passing on an action can build Shield. Might, Wisdom, Command, and character skills shape how you draw, assemble hands, defend, and counterattack. Winning first only removes you from the current hand—the blood battle continues until the wall runs out or the outcome is decided.Sichuan Blood Battle Mahjong
- Four-player matches using Characters, Dots, and Bamboo.
- Exchange three tiles at the start, then declare a Missing Suit that must be discarded first.
- Peng, Exposed Kong, Concealed Kong, Added Kong, wins by discard, and self-drawn wins are all supported.
- When one player wins, everyone else keeps playing out the hand.
- At the end of a hand, Missing Suit and Ready Hand penalties are resolved separately from battle damage.
One Lead General. Two Deputies.
Choose three officers from your roster before every battle. The Lead General controls your hand and gains an exclusive commander trait; two Deputies contribute their skills and a share of their attributes. Warriors strengthen direct Peng and Kong attacks, while strategists manipulate draws, pursue valuable patterns, and manage Shield. Change the squad and a familiar set of tiles can demand an entirely different plan.
Every featured officer has a distinct base skill and commander trait. Some pursue Seven Pairs, Concealed Triplets, or a win after Kong. Others build momentum through blade forms, dragon stacks, or spreading fire. Skills may rescue allies, steal Shield, redirect attacks, or change how a hand develops. Triggered effects, battlefield rules, and damage sources are shown directly in the battle intel and settlement report.Turn Winning Hands into Damage
- Health and Shield: Shield is rebuilt each hand, but Health carries across the battle. One valuable winning hand can reverse the entire fight.
- Martial and Strategic Aptitudes: Your combined squad attributes affect the value of Peng, Kong, and Hu, so a lineup is more than a collection of isolated skills.
- Battlefield Rules: Every chapter introduces a visible modifier that can change target priorities, discard order, and squad selection.
- Transparent Results: Inspect the winning pattern, Mahjong multiplier, battle multiplier, Shield absorbed, and Health lost after an attack.
Lead Three Rival Factions
Liu Bei, Cao Cao, and Sun Quan each follow an independent route, with 42 campaign chapters in total. From the Oath of the Peach Garden and Guandu to Red Cliffs and Yiling, historical figures meet again across an alternate-history Mahjong battlefield. Recruit surviving officers after battle, expand an unrestricted roster, and rebuild your squad for the next challenge.
Selected chapters feature visible rescue conditions. Bring the named officer into battle and win to change their fate and later narrative. Missing a rescue never blocks the main campaign, but the outcome remains part of that journey.Record Your Chronicle
The Chronicle records officers you have encountered and recruited, progress across all three routes, rescue outcomes, and achievements. Normal difficulty is suited to learning the roster and combat systems, while Hard difficulty asks the enemy AI to place greater emphasis on hand development, offense, defense, and skill combinations.
Choose your lord. Muster your officers. At this table, only the last one standing gets to write history.