Çıkmadı
Strategy · Indie · Simulation · fadWalls don't block. They cost. When going around takes too long, the rats chew straight through. An incremental tower defense game against an overwhelming horde of them, in a cave you can't seal!
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
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0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
6 görselMağaza bilgileriÇıkış—GeliştiricifadYayıncıfadUygulama kimliği5186830DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller1Tam seslendirme—
Desteklenen diller
English
Tam seslendirme: belirtilmemiş
ÖzelliklerFamily SharingSingle-playerSteam Achievements
Minimum gereksinimler
İşletim sistemi10İşlemciAny x86_64 CPUEkran kartıVulkan 1.3 supportBellek4 GB RAMDepolama300 MB available space
USK · 6 yaş ve üzeriFantasy-Gewalt
They Eat the Walls hakkında
'They Eat the Walls' is a short tower defense game where the level itself is edible.
They don't go around
A rat weighs the walk around your defences against the walk straight through them. When going around takes too long, it stops and starts chewing. Wood, stone, packed mud - all of it is food. Only bedrock holds.
An endless horde of rats
Hundreds of thousands of them, boiling up out of the deeps. You've nine kinds of cannon on the gallery, seven things to drop down the shaft after them.
Build, then hold
Between waves the cave stands still. Lay wood, set stone, drag out cannon emplacements, take as long as you like. Then you start it, and the dark fills up.
You are not meant to clear the cave. You are meant to still be there when it ends.
Features
- Walls that cost, not block - rats path through anything when going around takes too long, then stop and chew their way in
- Hundreds of thousands of rats on screen at once, pathing individually
- Nine cannons - rapid-fire, mortars, flame, frost, chain lightning, and beams that ricochet off the cave itself
- Seven abilities on cooldown, including a lure that pulls the horde somewhere else entirely
- Different building materials - cheap wood that goes fast, stone that holds, and the difference between them decides where they break through
- Different kinds of rat - including one that chews six times faster and one you really don't want reaching you
Oyuncu verisi — · mağaza verisi 19 Eyl 15:15 UTC · kaynak: SteamWebAPI