Çıkmadı
Strategy · Adventure · Indie · PotatoBinTired of the same old stealth tactics in real-time tactics games? Try something bolder—walk straight into the enemy's line of sight. Direct combat, teleportation, flight, and mind control—Sunward Squad reimagines real-time tactics. You and your enemies have never been this powerful.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
—No user reviews
0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
5 görselMağaza bilgileriÇıkış—GeliştiriciPotatoBinYayıncıPotatoBinUygulama kimliği4916350DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller2Tam seslendirme—
Desteklenen diller
English, Simplified Chinese
Tam seslendirme: belirtilmemiş
ÖzelliklerAdjustable Text SizeCamera ComfortCustom Volume ControlsFamily SharingSave AnytimeSingle-player
Minimum gereksinimler
İşletim sistemiWindows 10 64-bitİşlemciIntel Core i3-2100 / AMD FX-6300Ekran kartıIntel HD Graphics 4000 / GTX 750 TiBellek4 GB RAMDirectXVersion 11SesDirectX compatibleDepolama2 GB available space
USK · 12 yaş ve üzeriGewalt
迎光战术 hakkında
Whether you're new to real-time tactics or a longtime fan, Sunward Squad offers strategic freedom, approachable gameplay, and bold new ideas.
Charge into the Light
Still worried that getting spotted means hitting quickload? Always thought real-time tactics was too hardcore?
In Sunward Squad, enemies need three full seconds to raise the alarm after spotting you, and any melee attack can interrupt it. A mistake doesn't have to spiral into disaster—you still have time to keep the fight contained.
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Health is no longer just a safety net—it becomes a resource you can spend when you're stuck, opening up new ways through a mission and adding another layer of strategy.
Direct combat isn't a separate game. It's part of Sunward Squad's tactical design. Charging into the light becomes a deliberate choice. That doesn't mean charging in blindly. In most missions you're still heavily outnumbered, and victory comes from knowing when to step into the light—and when to stay in the shadows.
We've Thrown Enough Rocks
Throwing rocks. Throwing knives. Whistling to distract guards. We've been doing that for decades. Most enemies aren't much more interesting, either. Isn't it time for something new?
In Sunward Squad, direct combat lets real-time tactics go beyond its traditional limits. Teleportation. Flight. Summoning. Mind control. And RPG-style abilities all become part of your tactical toolbox.
Hold on. I know what you're thinking.
"Wouldn't that make the game less strategic?"
Don't worry.
Your enemies are stronger than you are, and you won't know what they're capable of until you've defeated them. But that's not the whole story.
You Don't Need More Hands
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Don't worry about complicated controls—because execution isn't the challenge.
Resources are.
Every operative and every ability compete for the same limited resources. While your options are broad, each mission usually gives you only a handful of characters—and only a few abilities—to work with.
Success comes from making the most of what you have.
Oyuncu verisi — · mağaza verisi 19 Eyl 11:16 UTC · kaynak: SteamWebAPI