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Action · SafeCabin GamesTwo months alone in a mountain shack. A locked-away gun. A silent man forced back into a world that stopped waiting for him. Straw Path is a slow-burn survival horror shooter about what it costs to go back outside — and what's already found its way in.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
Reviews · insgesamtWertung 0/9
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsRelease—EntwicklerSafeCabin GamesPublisherSafeCabin GamesApp-ID5133570DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerVolle UnterstützungSprachen1Volle Vertonung1
Unterstützte Sprachen
English
Volle Vertonung: English
FeaturesFamily SharingFull controller supportSingle-player
Mindestanforderungen
BetriebssystemWindows 10 64-bitProzessorIntel Core i5-2500K / AMD FX-6300GrafikNVIDIA GTX 750 Ti / AMD Radeon R7 360 (2GB VRAM)Arbeitsspeicher4 GB RAMDirectXVersion 11Speicherplatz3 GB available space
USK · ab 16 JahrenHorror
Über Straw Path
James has been alone for two months.
When it started, he ran up a mountain to a hunting shack his father showed him as a kid, and behind a fence he swore he'd never cross again. He rationed. He waited. He told himself someone would fix this.
No one did.
Now the food is almost gone, and the world outside the fence isn't waiting for him to be ready.
Straw Path is a slow-burn survival horror shooter about what's left of a man after two months of silence — and what it costs him to go back into an unknown world.
- Grounded gunplay. Every weapon is handled with an eye toward authenticity
- A silent protagonist, for a reason. James hasn't spoken to another living soul in two months. His only voice is the journal he keeps, and the choices you make for him...
- Horror that lingers, not lunges. No cheap jump-scare spam. What you find in the dark is often worse after the fight is over.
- A world that doesn't explain itself. Some questions don't get answered. Some blood is never accounted for. Survive first. Understand later, if ever.
The first part is free. It's the beginning of a longer story — and it ends the way most bad days do: exhausted, breathing, and not sure what happens next.
Spielerzahlen aktualisiert — · Store-Daten 19. Sept., 12:15 UTC · Quelle: SteamWebAPI