Unreleased
Simulation · Casual · TheShelfmanCan you cut any object perfectly in half? Sit back, relax, and slice hundreds of objects to try and get a perfect 50/50 in this WarioWare-like cutting game!
Players now—— in 24h
Peak 24h—Highest sample today
Peak 30 days—Avg —
Peak on recordi—Since release
Estimated player-hours—Last 30 days
Player count · last 30 daysawaiting samples
Collecting daily samplesNo daily samples stored for this game yet. The curve appears once the first days of history are in.
24 hours—7 days—
Reviews · all timescore 0/9
—No user reviews
0 reviews0 positive0 negative
Last 30 daysNot available yet — the 30-day window needs a full month of review snapshots.
— recommendationsMetacritic n/a
Store detailsRelease—DeveloperTheShelfmanPublisherTheShelfmanApp ID4650730DLC—Achievements—
Rank & audiencePlayers rank—Rank change 24h—Low 30d—Avg 30d—
Platforms & inputWindowsmacOSLinux
ControllerNot listedLanguages1Full audio—
Supported languages
English
Full audio: none listed
FeaturesColor AlternativesCustom Volume ControlsFamily SharingMouse Only OptionPlayable At Your Own PacePlayable without Timed InputSave AnytimeSingle-playerSteam AchievementsSteam Cloud
Minimum requirements
OSWindows XP/Vista/7/8/10 or 11Processor2.3 GHz Intel Core 2 Duo or betterGraphicsDirectX 9 compatible video card with at least 512MB of VRAMMemory256 MB RAMSoundYesStorage500 MB available space
USK · age 0 and up
About Split Happens!
In Split Happens! that's your goal. Take any object, and cut it exactly in half!
Draw a line through the objects presented, where you expect it'll turn into equally sized halves when split, and watch as the percentages tell you how close you were!
- Anything within the margin of 5% (55% - 45%) is good enough.
- Anything outside of that... try again.
Can you get a perfect 50%?
Can you cut anything PERFECTLY in half? Now is the time to show off!
- Explore 20+ different themes
- Cut through 500+ objects
- Get PERFECT cuts on everything
- Easy controls
- Relaxing music
- Capybara
How far will you go?
Players updated — · store data Sep 20, 10:15 PM UTC · source: SteamWebAPI