Über Spin Cycle
🌀 LAUNDERING IS A CRAFT
Every morning, dirty money is carried into your office. Cartels. Oligarchs. Sanctioned regimes. People whose names you don't say out loud.
Your job is to make it clean. And to make there be more of it. Yours too.
📊 YOUR NETWORK
Droppers in Hong Kong. Mules between Dubai and Tehran. Shell companies in Switzerland. Wallets stuffed with sanctioned coins. Every client walks in with a suitcase full of problems and asks you to make them somebody else's. For a while.
⚙️ WHAT'S IN THE GAME
♟️ TURN-BASED ROGUELITE STRATEGY with deep economics. Every turn brings new contracts, a shifted market, fresh dispatches from the borders. A run lasts from an hour to forever — if you can hold on.
🗺️ THE ROUTE IS A PUZZLE. Money doesn't move at the press of a button. You assemble the chain yourself: cash out through droppers, haul it by land or air mules, load it into a bank through a shell company. Every step has its own capacity, its own chance of loss and its own trace. One border closes mid-turn and the chain falls apart along with the cargo.
🌍 OVER 20 JURISDICTIONS, each with its own compliance regime, its own customs office and its own appetite for other people's money. The US, Russia, the UAE, Iran, China, Hong Kong, Switzerland, Myanmar, Afghanistan — and a couple of countries that aren't on your maps.
🎭 YOUR CLIENTS ARE THE WORST PEOPLE ON THE PLANET: arms dealers, corrupt officials, narco cartels, unrecognised republics and universally recognised scumbags. Every syndicate has its own reputation, its own favourite currency and its own ways of backing you into a corner. Ignore their offers and they write you off.
📈 THE MARKET OF SANCTIONED COINS: 10 currencies, each with its own yield and its own freeze risk. But the real point is that the market has depth. You cannot dump the whole bag at one price — a large trade moves the rate against you and leaves a trace. Place limit orders ahead of the coming panic, exit through a stablecoin, split it into pieces — or simply pay for speed.
📱 THE PDA IS YOUR ONLY TOOL. Mail from people you would rather not answer. A news feed and dispatches from world markets. An alert log. The darknet. And a tab of country fixers who, for a price, zero out inconvenient metrics and open closed borders.
🌑 DARKNET AND DRIVES. Flash drives pulled from other people's seized computers: four tiers, a limited number of attempts per turn, a puzzle inside. Crack it and you get a discount, a perk or money. Fail and you have simply thrown money away. Plus special drives with their own story branches, each at its own price.
⛏️ THE CRYPTO FARM. A 5x5 site: ASICs produce hash, breakers feed kilowatts to their own row, coolers chill their own column — not the whole site, just their line. Lay it out so everyone gets enough. What you mine piles up inside the farm and only reaches your wallet through a withdrawal. Electricity is billed every turn, even when the farm sits idle.
🌐 THE WORLD BREAKS ITSELF. Wars, raids, cross-border crises — pressure builds from every decision you make. Too many arms-dealer contracts and a War is brewing, and every coin freezes at once. Too many sanctioned-coin operations and the Raids come. An insider will warn you in advance, if you know who to ask.
🎯 YOUR MAIN ADVERSARY IS INTERPOL. A meter that climbs from everything you do. A bribe brings it down for certain, but the price grows quadratically by zone. And if the system notices not the sum but the PATTERN, an investigation opens and you will have to sit quiet for three turns. Or pay: with money, or with a frozen wallet.
🎲 ROGUELITE STRUCTURE: every run is a new starting position, a new set of syndicates in play, new assets in hand. Between runs you unlock jurisdictions, factions and laundering tools. And after every defeat an advisor lays out exactly where you miscalculated — precisely, and it will not be pleasant.
💀 FAILURE COMES FAST
A month in the red — you will survive. Three — bankrupt. Interpol maxed out — arrested. Good bookkeepers live long.