UnveröffentlichtFree to Play
Action · Free To Play · Indie · RPG · Massively Multiplayer · Threshold ArtsA multiplayer SCP roleplay experience where a living facility is powered by programmable-driven characters, dynamic events, and player choice.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
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Store-DetailsReleaseQ4 2026EntwicklerThreshold Arts, Black Vault StudioPublisherThreshold ArtsApp-ID4611200DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen2Volle Vertonung1
Unterstützte Sprachen
English, German
Volle Vertonung: English
FeaturesFamily SharingIn-App PurchasesKeyboard Only OptionMMOMouse Only OptionMulti-playerOnline PvPPartial Controller SupportPlayable without Timed InputPvPSteam Input API SupportStereo Sound
Mindestanforderungen
BetriebssystemWindows 10ProzessorQuad-core Intel/AMD, 2.5 GHz or fasterGrafikNVIDIA GTX 1060 (6GB) / AMD RX 580Arbeitsspeicher8 GB RAMDirectXVersion 11Speicherplatz15 GB available spaceNetzwerkBroadband Internet connection
USK · ab 16 JahrenDrastische Gewalt
Drogen
Schimpfwörte
Über SCP RP
About This Game
This is a multiplayer roleplay game set inside a secret containment facility inspired by the SCP universe. Players take on different roles within the facility and interact with each other in a dynamic environment shaped by both player decisions and AI-controlled characters.
Roles and Gameplay
Players choose or are assigned roles that define their responsibilities and gameplay:
- Scientists conduct experiments on anomalies and analyze results
- Security Personnel patrol the facility, enforce rules, and respond to threats
- D-Class perform dangerous tasks and are used during testing procedures
Each role has different objectives, access levels, and available equipment. Gameplay is driven by interaction between these roles.
Core Gameplay Loop
There is no fixed storyline. Instead, each session develops dynamically:
- Players receive or assign tasks based on their role
- Scientists perform experiments using D-Class subjects
- Security monitors activity and maintains order
- Unexpected events, such as containment breaches, disrupt normal operations
- Players must react and adapt to changing situations
This creates a replayable experience where no two sessions play out the same way.
AI-Driven Systems
The facility is supported by AI-controlled characters that simulate activity within the world:
- AI scientists perform experiments autonomously
- AI guards patrol and react to threats
- AI D-Class carry out assigned tasks
These systems ensure that the environment remains active, even with a low number of players.
Character Progression
Players can progress through the facility hierarchy:
- Gain higher ranks and responsibilities
- Unlock access to restricted areas
- Receive better equipment and authority over other roles
Progression is based on player behavior, participation, and roleplay rather than a traditional leveling system.
Game Mechanics
- Gunplay system for combat and security situations
- Inventory system for managing items such as keycards, tools, and weapons
- Task-based system that replaces traditional quests
- First-person and third-person perspective switching
- Interaction system for objects, doors, and other players
Challenges
- Containment breaches that introduce hostile threats
- Conflicts between players and roles
- Managing limited resources and access permissions
- Coordinating actions under pressure
Multiplayer
The game is designed as a multiplayer experience:
- Supports dedicated and player-hosted servers
- Sessions are persistent and driven by player interaction
- Gameplay scales based on player count and AI activity
Playtime and Replayability
There is no fixed campaign length. Each session varies depending on player decisions, role distribution, and dynamic events, making the experience highly replayable.
Spielerzahlen aktualisiert — · Store-Daten 20. Sept., 17:15 UTC · Quelle: SteamWebAPI