UnveröffentlichtFree to Play
Action · Free To Play · Indie · Casual · Silent Vote StudioA co-op multiplayer survival game where players run a quarantine checkpoint together during an outbreak. Inspect survivors, manage shared resources, argue over decisions, and survive the consequences... or sabotage each other when panic sets in.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Store-DetailsRelease2026EntwicklerSilent Vote StudioPublisherSilent Vote StudioApp-ID4335140DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerVolle UnterstützungSprachen1Volle Vertonung1
Unterstützte Sprachen
English
Volle Vertonung: English
FeaturesAdjustable DifficultyAdjustable Text SizeCo-opCustom Volume ControlsDualSense Controller SupportDualShock Controller SupportFamily SharingFull controller supportHDR availableLAN Co-opMulti-playerOnline Co-opPlayable without Timed InputSave AnytimeSingle-playerSteam Input API Support
Mindestanforderungen
BetriebssystemWindows 10 or higherProzessorIntel Core i5-7600 or AMD Ryzen 3 3100GrafikNVIDIA GeForce 2060 or higher with 6GB MemoryArbeitsspeicher8 GB RAMDirectXVersion 11Speicherplatz10 GB available space
USK · ab 14 JahrenDrogen
Gewalt
Derbe Sprache
Über Quarantine
Hold the Line. Together… or Not.
The world is ending, and your checkpoint is the last barrier between humanity and total collapse.
Quarantine Multiplayer is a multiplayer checkpoint survival game where 2–6 players work together to inspect survivors, manage resources, and defend a fragile quarantine zone all in real time.
Every player has a role. Every role has power.
And every mistake affects everyone.
Multiplayer by Design
This is not a single-player experience with co-op added on.
- Each player controls a unique station at the checkpoint
(medical scans, paperwork, security, supply control, communications)
- Information is incomplete and asymmetric
- Players must communicate under time pressure
- Arguments, mistrust, and panic are part of the experience
One player might spot symptoms.
Another controls the gates.
A third decides whether you can afford to let anyone in.
And sometimes… someone lies.
Inspect. Decide. Live with It.
Survivors arrive with documents, injuries, hidden traits, and secrets.
You’ll need to:
- Perform medical checks
- Verify identities and stories
- Detect infection, smuggling, or sabotage
- Decide who enters, who waits… and who doesn’t leave alive
Let the wrong person in, and the infection spreads.
Turn away too many, and your own people may revolt.
Shared Resources, Shared Blame
Food, power, medicine, ammo, morale: all shared across the team.
- Shortages cause internal conflict
- Some players can override decisions
- Others can secretly hoard, misreport, or sabotage
- Emergencies force snap decisions with lasting consequences
Not everyone has to play fair.
Events, Attacks, and Consequences
Between inspections, the outside world pushes back.
- Horde attacks
- Internal riots
- Blackouts and equipment failures
- Moral dilemmas that split the team
Survival isn’t about perfect play, it’s about surviving each other.
Play It Your Way
- Fully co-operative
- Soft role-play encouraged
- Emergent stories every session
- Optional hidden objectives and traitor mechanics
Trust is optional. Consequences are not.
The Question Isn’t Who Gets In
It’s Who You Can Still Trust When It All Falls Apart
Spielerzahlen aktualisiert — · Store-Daten 19. Sept., 14:15 UTC · Quelle: SteamWebAPI