Pixel Ball hakkında
One shot, then everything at once
Launch a ball into a board built to pay you back. It ricochets, clips a collectible, drops into a basket and by the time it is gone, three more things have fired. There is no fail state here. There is only the next shot, and it is bigger.
Bounce. Cascade. Repeat.
Part flipper table, part pachinko board, part brick-breaker. Descended from the clean geometry of Pong and cranked to arcade intensity. Every launch is a chain reaction waiting to happen. Just rhythm, momentum, and the next payoff.
Spend everything, then spend it again
Stack multipliers. Unlock ball types that behave nothing like each other. Grow a skill tree that changes how the board itself works: new resources, new objects, new rules.
Chase the overflow
The peak isn't one ball. It's overflow. Trigger a spawn, stack another, and tip a calm board into total overflow. The whole screen going off while the numbers climb faster than you can read them. Everything else in the game exists to get you there.
What you get
- A no-fail arcade loop you can play for five minutes or five hours
- A skill tree that unlocks multipliers, new resources and whole new systems
- Collectibles and consumables that reshape every run
- Screen-filling multiball payoffs
- A crisp vector-arcade look
Coming soon
Wishlist Pixel Ball to hear the moment it launches.