Çıkmadı
Adventure · Indie · Simulation · Deepland StudiosA first-person digging simulator. Land with an empty bag and something to dig with, cut into the rock, and haul up whatever you find. Sell it, buy better, go deeper — past bad air, heat and locked doors. Solo, or six players on one payroll.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
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Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
5 görselMağaza bilgileriÇıkış—GeliştiriciDeepland StudiosYayıncıDeepland StudiosUygulama kimliği5230090DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller1Tam seslendirme1
Desteklenen diller
English
Tam seslendirme: English
ÖzelliklerCo-opCustom Volume ControlsFamily SharingMulti-playerOnline Co-opPlayable At Your Own PacePlayable without Timed InputSave AnytimeSingle-playerStatsSteam Achievements
Minimum gereksinimler
İşletim sistemiWindows 10 or later (64-bit)İşlemciIntel Core i5-8400Ekran kartıNVIDIA GeForce GTX 1050 Ti (4 GB)Bellek8 GB RAMDirectXVersion 11Depolama6 GB available spaceAğBroadband Internet connection
USK · 12 yaş ve üzeri
ON MY DUTY hakkında
ON MY DUTY is a first-person digging simulator built on one honest loop: go down, fill your bag, come back up, sell it, buy something better, go down further. No combat. Just rock, and what's underneath it.
Every hole is one you cut
The ground is solid until you make it not solid. Nothing collapses helpfully, nothing clears itself out while you're not looking, and the deeper you go the slower the rock gives. Getting to the bottom is work, and that's the point.
Haul it up, or ship it out
Your bag fills as you dig. Carry it to the surface and it sells on the spot. Or load the launch tube over several trips, and when the container is finally full, fire the whole package into orbit — the money lands when it does.
Gear that changes how you move
- Winch — fire an anchor into rock above you and get reeled up. Not flight. A way back.
- Gas mask — survive the pockets of bad air that make the floor sway and the world breathe.
- Dynamite — for when digging is too slow.
- Plus backpack, lantern and launcher upgrades, each on its own track.
Down where it stops being friendly
Bad air creeps into your head and takes the straight lines with it. The heat near the core does real damage and gets worse the further you push. There are caves down there, crates worth opening, relics worth carrying, and doors that want a keycard you haven't found yet.
Hire the shift you don't want to work
Collector robots carve their own pits, sweeping a plot and descending a level at a time. They fill their own bags, fly to the platform, bank the money, and go back to exactly where they left off. Buy one and it works whether you're watching or not.
Work your way to Deep Warden
Thirty ranks, from Trainee up. Experience comes from getting deeper than you ever have, finding what's down there, and putting money back into the pit — never from grinding the same wall. Rank buys the one thing the shop won't sell you: more health.
Oyuncu verisi — · mağaza verisi 20 Eyl 10:15 UTC · kaynak: SteamWebAPI