Über No One Gets Through
Build your defense. Choose how it grows.
No One Gets Through blends free-placement tower defense with roguelite card upgrades. Redirect ground enemies through a maze of overlapping fire, then shape your campaign defenses with choices between stages. Placement, upgrades and cards work together to define your strategy.
Three choices. A stronger defense.
After clearing a campaign stage, enter the next battlefield and choose one of three upgrade cards before the countdown and combat begin. There are 24 cards across six families: five tower families and engineering support. Stack firepower, attack speed, control or economy bonuses. Focus on your favorite towers or spread your upgrades to support a broader strategy.
Turn the route into a weapon.
Place towers to send ground enemies on detours while keeping a valid route to the exit. Use corners, range and overlapping fields of fire to keep targets under attack for longer. Gold is limited: weigh a new tower against an upgrade, a specialization or relocating an existing defense.
Five tower types. Ten specializations.
Combine machine-gun, gel, flame, homing missile and electromagnetic towers. Four types reach level 4; gel towers reach level 3. Each type offers two specialization paths at its highest level. Pair card upgrades with rapid fire, slows, lingering burns, missile volleys or chain attacks.
Three chapters. Stage-by-stage growth.
Each chapter has 100 stages and 99 card choices in a full campaign progression. Towers retain their positions, levels and specializations as you advance, while card bonuses accumulate within the current chapter. Replaying an earlier stage restores its saved opening health, gold, formation and card bonuses, letting you plan a new path from that point.
Scout, focus fire and face more challenges.
Scout enemy threats, adjust targeting priorities, focus fire on dangerous enemies and time your skills to turn the battle. Alongside the card-driven campaign, take on separate Boss Challenge and Endless modes, which do not use the campaign's three-card upgrade progression. Build your line. Hold the exit.