Unreleased
Strategy · Indie · RPG · Lionel MaingéAn autobattler roguelite in which you are a Vessel formed by the unification of dead people's spirits. Dismember and graft them to customize their abilities, as you use them to find a way out of the void.
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Peak 30 days—Avg —
Peak on recordi—Since release
Estimated player-hours—Last 30 days
Player count · last 30 daysawaiting samples
Collecting daily samplesNo daily samples stored for this game yet. The curve appears once the first days of history are in.
24 hours—7 days—
Reviews · all timescore 0/9
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Store detailsRelease2026DeveloperLionel MaingéPublisherLionel MaingéApp ID2392970DLC—Achievements—
Rank & audiencePlayers rank—Rank change 24h—Low 30d—Avg 30d—
Platforms & inputWindowsmacOSLinux
ControllerNot listedLanguages6Full audio—
Supported languages
English, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal
Full audio: none listed
FeaturesFamily SharingSingle-player
Minimum requirements
OSWindows XP, Vista or 7Processor1 Ghz or faster processorGraphics1GB VRAMMemory512 MB RAMDirectXVersion 9.0Storage2 GB available space
USK · age 16 and upHorror
About Mind Vessel
Mind Vessel is a creature collection tactical autobattler about regrets and hope
Explore the void and fight the traumas of your spirits to find a way out.
Push your score
Create powerful chain reactions to multiply your score.
Customization
Graft the body parts of your enemies on your spirits to gain various abilities.
Sacrifice spirits to graft their body parts to others and mix their abilities.
Change the rules
Discover 100+ mindstones to create unique synergies by changing the rules.
Core features
- A roguelite gameplay with metaprogression, seeded runs and 10 difficulty levels
- Pixel 1 bit art style
- 10 playable vessels with each their own unique playstyle
- 20 spirits with their own backstory and specific abilities
- 100+ different mind stones with unique effects to build your strategy
- Always push your best score higher with the endless mode
Players updated — · store data Sep 19, 11:15 PM UTC · source: SteamWebAPI