Çıkmadı
Action · Indie · Early Access · Giant Gun GamesMaze slaughter is a fast paced, rogue-lite first person shooter in a maze with piling bodies. It's like running man, in an american gladiator arena setting. Loud, gory and funny.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
Günlük ölçümler toplanıyorBu oyun için henüz günlük ölçüm kaydedilmedi. Geçmişin ilk günleri girdiğinde eğri görünecek.
24 saat—7 gün—
İnceleme · tüm zamanlarpuan 0/9
—No user reviews
0 inceleme0 olumlu0 olumsuz
Son 30 günHenüz mevcut değil — 30 günlük aralık için bir aylık inceleme kaydı gerekiyor.
— tavsiyeMetacritic n/a
Ekran görüntüleri
12 görselMağaza bilgileriÇıkış—GeliştiriciGiant Gun GamesYayıncın/aUygulama kimliği941140DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller1Tam seslendirme1
Desteklenen diller
English
Tam seslendirme: English
ÖzelliklerFamily SharingSingle-playerSteam Achievements
Minimum gereksinimler
İşletim sistemiWindows 10Bellek8 GB RAM
USK · 18 yaş ve üzeriDrastische Gewalt
Maze Slaughter hakkında
Maze Slaughter is a fast paced, rogue lite first person shooter set in an alien gladiatorial TV game show.
Like "Running Man" in an "American Gladiator" setting, but the gladiators are Monsters and you can shoot them in the face!
We offer a unique mechanic where all enemy corpses are persistent and you, the player, has to utilize these to form corpse mountains to reach objectives, weapons and to finish the stages.
Currently only the single player Campaign is implemented.
The levels
The player has to survive a fixed number of stages/levels with unique objectives per stage, just like in and randomly generated mazes.
Some stages are simple, find the keys to open the exit, or seek and kill a fleeing enemy.
But we also have that one mechanic that is "Corpse Piling"
The corpse piling
All corpses are persistent and can form up climbable mountains. We need to utilize these corpse mountains to reach new weapons, to reach objectives, to place weight on switches etc.
We invented a system that can handle such high numbers of persistent enemies and as far as we know, are we the only game on this planet that utilizes corpse piles as a gameplay element.
Rogue-lite
The player has to survive all that with exactly one life.
So of course we will die often, just like it’s common for rogue-like. However we offer player progression farm credits, buy permanent stuff become a better hero.
So we are more a rogue lite than a rogue like..
Oyuncu verisi — · mağaza verisi 17 Eyl 23:15 UTC · kaynak: SteamWebAPI