I Only Moved My Mouse hakkında
No clicking. Just the mouse.
Your cursor is the sword. Move the mouse and the blade follows it, cutting whatever its edge sweeps through — there is no attack button, no combo, no cooldown to manage. Rest the edge on an enemy and it keeps cutting. Leave the mouse alone for a second and the blade takes itself over, going for whatever is closest to the core at 60% power, so the run keeps going while you don't. That is the idle half.Hold the core
A crystal core sits in the middle of the arena and everything that spawns wants to chew through it. Clear a wave, take an Awakening — one of three cards that bend the build — and go again. The waves never end, and their health, their bite on the core and their shards all grow geometrically with the wave number. Every kill drops shards; when the core finally shatters, they bank, and they are yours for good.Tier 1 → 100
Ten families of ten. Every tier compounds damage; crossing into a new family hits harder and hands the sword a new name, colour, glow and trail — Chipped Iron I through Godsteel X, ending at ×6.3T damage. It is the only place in the game where buying stops.A forge with no last level
- Geometric costs, compounding effects, x1 / x10 / MAX bulk buy.
- What would break the game if it ran away — cooldown, crit, reach — approaches its ceiling instead of reaching it.
- Ascension melts the sword, the bank and the forge down into embers, each worth +12% damage and shards forever.
- Offline earnings: a closed game pays 40% of the best shards-per-second you ever really produced, capped at 8 hours, and reports it the moment you come back.
Played on your terms
- Three difficulties — GENTLE, NORMAL, FIERCE — switchable mid-run, applied to the next enemy that spawns.
- Save anywhere: the run in progress is inside the save file. Leave in the middle of a wave and pick it up from the title, at the start of that wave.
- Five volume sliders, four text sizes, three colour modes (red-green safe and blue-yellow safe included), high contrast, screen shake from 0 to 100%, and a switch for the light flashes.
- Every page plays from the keyboard. The blade cuts on contact; menus never do — hover only highlights, and a click or Enter commits.
Pixel art, 2D lights, 640×360.