Çıkmadı
Adventure · Indie · Hamza & Yusuf SonayAn abandoned hospital ward that loops back on itself. Every lap, look for what changed. Nothing wrong — keep walking. Something off — turn back. Eight correct calls and you're out; one mistake drops you back at Ward 0. Some anomalies only watch you. Some of them run.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
Oyuncu sayısı · son 30 günölçüm bekleniyor
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24 saat—7 gün—
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Ekran görüntüleri
6 görselMağaza bilgileriÇıkış—GeliştiriciHamza & Yusuf SonayYayıncıHamza & Yusuf SonayUygulama kimliği5245790DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller2Tam seslendirme1
Desteklenen diller
English, Turkish
Tam seslendirme: Turkish
ÖzelliklerFamily SharingSingle-player
Minimum gereksinimler
İşletim sistemiWindows 10 64-bitİşlemciIntel Core i3-4130 / AMD FX-4300Ekran kartıNVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X (2 GB VRAM)Bellek4 GB RAMDirectXVersion 11SesDirectX compatible sound cardDepolama2 GB available space
USK · 16 yaş ve üzeriHorror
HOSPİTAL8 hakkında
The corridor repeats. You have to notice when it doesn't.
Same flickering fluorescents. Same nurse's poster. Same stretcher pushed against the same wall. You walk this hospital corridor again, and again, and again — and your only job is to catch the moment it stops being the same.
Nothing out of place? Walk forward.
Something wrong? Turn back.
Eight correct calls and you're out of the ward. One wrong call and you start over at Ward 0.
Nothing here is trying to kill you on a timer. It is measuring how closely you were paying attention.Sixteen ways the ward lies to you
Some anomalies are quiet enough to miss. The eyes on the poster follow you now. The wheelchair by the door wasn't bloody a minute ago. There is a second Kiki at the end of the hall, facing the wall, whispering.
Others don't wait to be noticed. A roar somewhere in the dark, and something is already running.
So you learn to survive as well as look: kill the flashlight, crouch, get into a locker or under a bed, crack the door open and watch through the gap while it passes. The thing sleeping in the corridor will not wake up if you go quietly.Kiki
You find her at the mouth of the corridor, too frightened to move.
Save her or leave her. It is your call, and it changes how this ends.
If she comes with you she hides when you hide, tells you what she noticed before you did, and is afraid out loud so you don't have to be. She's still with you at the end — if you brought her that far.Three ways to run it
- Normal — eight correct calls to escape.
- Hard — sixteen, and the corridor gets longer.
- Endless — no exit. See how deep you can get.
A lap takes a minute or two. How long the ward keeps you depends entirely on how closely you look — and Endless doesn't have an ending to reach.
Each mode keeps its own records: furthest ward, escapes, total laps walked.Turkish and English, fully voiced
Menus, subtitles, dialogue and the hospital PA system — all of it in both languages. Turkish horror this fully localized is rare, and it was the first thing we built, not the last.What's in the ward
- 16 distinct anomaly types, drawn at random every lap
- Hide in lockers and under beds — some anomalies have to be evaded, not just spotted
- A companion, and a choice about her that changes the ending
- NPCs you can talk to, and cutscenes between wards
- Body-cam movement: the camera is mounted to the character's skull, footsteps land when the foot lands
- Runs on modest hardware
Oyuncu verisi — · mağaza verisi 20 Eyl 22:15 UTC · kaynak: SteamWebAPI