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Strategy · Indie · RPG · Blablah GamesSpell Cards aren’t drawn from a deck. They are ingredients you combine into new magic. Battle with four elements in this story driven, turn based roguelite as Ray searches the Tower of Starlight for her missing mother.
Şu anki oyuncu—24 saatte —
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Tahmini oyuncu saatleri—Son 30 gün
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Ekran görüntüleri
7 görselMağaza bilgileriÇıkışQ4 2026GeliştiriciBlablah GamesYayıncıBlablah GamesUygulama kimliği5078840DLC1Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluBelirtilmemişDiller6Tam seslendirme—
Desteklenen diller
English, French, Spanish - Spain, Japanese, Korean, Simplified Chinese
Tam seslendirme: belirtilmemiş
ÖzelliklerCamera ComfortCustom Volume ControlsFamily SharingMouse Only OptionPlayable At Your Own PacePlayable without Timed InputSingle-player
Minimum gereksinimler
İşletim sistemiWindows 10 64-bitİşlemci64-bit x86 processor with SSE4.2 supportEkran kartıDirectX 12-compatible graphics, Feature Level 12_0Bellek4 GB RAMDirectXVersion 12Depolama2 GB available space
USK · 6 yaş ve üzeriSchimpfwörte
Ängstigende Inhalte
Grimoire of Hecate : Tower of Starlight hakkında
Spell Cards aren’t drawn from a deck—they’re ingredients you combine into new magic.
Discover powerful spells through different recipes, then wield your creations as you climb the Tower of Starlight.
Ray came to the tower for one reason to bring her missing mother home. But when she was caught in the tower’s magic, most of the power she carried was scattered. Now she must recover her lost magic as she climbs.
- Recover Your Scattered Magic
Collect basic elemental Spell Cards as you climb the tower. Combine two cards through different
recipes to discover new magic, ranging from simple tactical tools to powerful spells.
Spell Cards are not a combat deck that gets shuffled before every battle. They are ingredients used
to create stronger magic. The first time you combine a spell, it is recorded in your Spell Library.
Review its recipe, gather the right materials during a future expedition, and craft the spell again
when you need it.
- Fight with Four Elements
Build Burn with Ember and overwhelm your enemies. Recover and disrupt the enemy’s plans with Aqua.
Endure incoming attacks and strike back with Terra, or build Echo with Gust to unleash repeated
damage.
Combine elements, read enemy intents, and manage your Action Points, HP, and MP. With limited Action
Points each turn, decide whether to attack, defend, craft a spell, use a consumable, or meditate.
- Find Your Own Way Up the Tower
Choose your next destination along paths filled with battles, elite encounters, events, shops, rest
sites, Card Sanctuaries, treasure chests, and bosses.
Collect relics and consumables, rearrange your active and reserve spells for the situation ahead,
and prepare for the next battle. Even the same path can demand a different solution depending on the
spells, relics, and choices you discover.
- Growth That Remains Between Expeditions
When you complete an expedition, combine the Spell Cards you earn to discover spells that remain
recorded in your Spell Library. Use the Memory Shards gathered during your expeditions to strengthen
Ray, and work with Sally to expand the support and starting choices available on future attempts.
Return to the Wanderers’ Garden, meet the people gathered there, and prepare a new strategy before
entering the tower again.
- Confront the Memories Left in the Tower
People say the Tower of Starlight reveals what has been lost.
In Ray’s memories, her mother was endlessly kind. Ray climbs with only the belief that her mother is
somewhere inside the tower. But the higher she goes, the traces she discovers begin to point toward
a truth that conflicts with her warm memories of childhood.
Oyuncu verisi — · mağaza verisi 19 Eyl 15:15 UTC · kaynak: SteamWebAPI