Dungeon Wanderers hakkında
■ Four players. Read the fight.
Enemy attacks telegraph before they land.
Watch, then choose: block it, parry it, or get out of the way.
All three cost stamina, so you can't mash your way through.
This isn't about drowning the screen in effects.
It's about seeing it, choosing, and making it in time.
■ Catch monsters. Take them with you.
Weaken a monster and you can catch it.
The ones you catch come along as companions and fight at your side.
■ What you do decides which skills awaken
The game remembers what you've done.
Only players who repeat certain actions ever reach certain skills.
■ A labyrinth that changes every run
Terrain, enemy placement, what's inside the chests — all generated.
All four players share one seed, so everyone sees the same dungeon.
■ Fall, and come back for it
If you go down or lose your connection, what you picked up stays on that floor.
Reach it again and you can recover your share.
Chests open per player, so you're never racing your friends for loot.
■ Up to 4 players, straight from your Steam friends list
Invite and go. Solo works too.
■ Built in Early Access
I'll be adding monsters, environments and polish while listening to the people playing.
What's already in and what isn't is written honestly under "Early Access" on this page.