Unveröffentlicht
Action · Strategy · Adventure · Indie · Casual · LoneDragonDevCan you beat the best Maze TD for under 2 hours? Called Refund Me TD. Good luck.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
Reviews · insgesamtWertung 0/9
—No user reviews
0 Reviews0 positiv0 negativ
Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
— EmpfehlungenMetacritic n/a
Store-DetailsReleaseQ3 2026EntwicklerLoneDragonDevPublisherLoneDragonDevApp-ID4750140DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen1Volle Vertonung1
Unterstützte Sprachen
English
Volle Vertonung: English
FeaturesFamily SharingSingle-playerSteam AchievementsSteam Leaderboards
Mindestanforderungen
BetriebssystemWindows 10 64-bitProzessorIntel Core i5-4460 / AMD FX-6300 or equivalentGrafikNVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X (2 GB VRAM)Arbeitsspeicher2048 MB RAMDirectXVersion 11SoundDirectX 11 compatibleSpeicherplatz1024 MB available spaceNetzwerkBroadband Internet connection
USK · ab 12 JahrenGewalt
Über Dragon Era: Resurrected
Two hours. That is the whole deal.
Thirty levels. One run. A clock that starts the first time you open the game and
does not stop when you close it.
Clear all thirty before it runs out and the game asks you a question it has been
building towards the entire time: do you want your money back?
The maze IS the game
There is no fixed path. There is a meadow, a gate the animals come in through,
and a gate they are trying to reach. Everything between the two is up to you.
Every fence you plant makes the road longer. A good maze can turn a twenty-cell
walk into a hundred-cell one, and every extra cell is another second your towers
get to work. Wall it off completely and the game will not let you — but it will
let you get cruelly close.
Eight towers, none of them a stat block
A beehive that throws bees. A bread oven that lobs something heavy and leaves a
crater. A quench barrel whose mist hangs in the air and slows what walks through
it. A watchtower that hits everything on a line at once. A fire lookout on stilts
that lands the single hardest hit in the game. A fire pit whose embers drift
upward. A windmill that makes its neighbours better at their jobs. A market stall
that just quietly makes you money.
You can tell them apart from across the board, which is the point.
Your enemies are livestock
Foxes and collies and deer come fast. Bears and brown ewes come slow and take a
frankly unreasonable amount of killing. Hens and ducks come in numbers.
They are all rigged, they all walk properly, and none of them wish you harm.
They just want your things.
Every run is a different deck
Towers and upgrades arrive one card at a time. You never get everything, so a run
is a shape rather than a checklist — go wide and take a modifier that pays for
breadth, or go deep on three towers and take the one that rewards it.
And rarely, the board itself grows. Two cells on every side, twice, and the
meadow you were fencing gets bigger under you.
No catches
- [*] No ads, no purchases, no currency, nothing to unlock over time
- [*] Single player, offline, plays in a window while you do something else
- [*] Runs on a potato
The clock is the only thing this game wants from you.
Spielerzahlen aktualisiert — · Store-Daten 20. Sept., 09:16 UTC · Quelle: SteamWebAPI