Über DOTS VS PIXELS
POINT CLOUDS HAVE INVADED YOUR FAVORITE PIXEL ART APP!!
A tower defense living inside a retro app. No towers. No units (except in some DLCs). No hero.
A pencil.
Your upgrades are cards. Your loadout is a deck. The order you weave them is your build. Re-tracing a path over a card levels it up. And everything is shareable as a file: your base (.dvp), your build (.dvpm), your run GIF, your map PNG, all signed with your nickname. Trade builds like decklists.
The mass is coming: tens of thousands, then hundreds of thousands, then ONE TRILLION dots (on the counter) simulated on your GPU. They flow like a fluid, hug your walls, pour through every gap, pile up… and where the pressure builds, your pixels break one by one.
🖊 DRAW. The interface is an old-school paint app: pencil, line, eraser, brush sizes. Every painted pixel is a wall. Every erased pixel is a breach. Thick walls get chewed layer by layer. Thickness is strength.
🌊 RESIST. The swarm is a real pressurized fluid: it paths to your core, flanks, seeps, overflows. Erase two pixels of a besieged wall and watch the torrent rush in. Repair during the pause. Hold the wave. Then the next, bigger one.
⚡ BREAK THE GAME. Between runs, expand your territory across an unlock graph. Not a tree: a map. Every node is paid by tracing a PATH from your territory, and you acquire the whole path. Two players aiming for the same power will never have the same build. Find the broken routes: they're there on purpose.
🎵 THE MUSIC IS GENERATED. Seeded procedural chiptune: every run gets its own track (seed displayed), escalating as the wave hits. Your actions play notes. A breach has a sound. So does your core dying.
Features
- Up to 1,000,000,000,000 dots on the counter (1,000,000 GPU-simulated in real time)
- One verb: draw. Pencil, line, eraser. That's all, and it's enough.
- Defense mode: escalating waves, matter economy, repairs under fire
- Sandbox mode: threat tiers T1 → T5 "MEGA SATURATED", 60-second stress test
- Roguelite meta: path-based unlock graph. Different routes, different builds.
- Seeded generative chiptune + reactive stingers
- Aesthetic: two primitives. ■ vs · . Nothing on screen but the game.