Unveröffentlicht
Adventure · Casual · Cameron Murphy ReikesA Neo-Western town is simmering with conflict: mysterious forces fight for power, and you're the lynchpin that can save or destroy it. With a novel dynamic text system, you can say and do anything to the NPCs, then they generate personalized actions and speech in response.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
Reviews · insgesamtWertung 0/9
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
— EmpfehlungenMetacritic n/a
Store-DetailsRelease—EntwicklerCameron Murphy Reikes, Gilmore, AndrewPublisherCameron Murphy ReikesApp-ID2501370DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen1Volle Vertonung—
Unterstützte Sprachen
English
Volle Vertonung: keine angegeben
FeaturesFamily SharingSingle-player
Mindestanforderungen
BetriebssystemWindows 10ProzessorIntel i5GrafikIntegrated GraphicsArbeitsspeicher2 GB RAMDirectXVersion 11Speicherplatz200 MB available spaceNetzwerkBroadband Internet connection
USK · ab 18 JahrenDrastische Gewalt
Alkohol / Tabak
Derbe Sprache
Über Dante's Cowboy
Dante's Cowboy is an interactive adventure, the first of its kind to completely personalize the story of the game based on the actions of the player. Every single playthrough is completely unique with regard to the plotting: all dialog is new, all actions are new, and with the built in character creator, players can even add their own creative spin to the story and share it with their friends.
Tear through the town like a tornado, bringing chaos to a passive people, or act as a peacekeeper reuniting lost ties. The choice is up to you.
The game is pure and streamlined in other regards to make room for this new element: no spreadsheets of item statistics to learn, there are only a few distinct categories and specific items that have clear effects on the rules of the game. This clarity gives rise to complexity in the dynamics between characters.
Items and powerups are designed around the people, they give you the power to read minds of NPCs or change what they see and feel. Their power must be wielded carefully: if the townspeople begin to despise you, you're in for a rough run.
Spielerzahlen aktualisiert — · Store-Daten 20. Sept., 04:15 UTC · Quelle: SteamWebAPI