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Adventure · Nordic Digital StudioYou check into a decaying Spanish hotel where perception can’t be trusted. By interacting with the environment you uncover the horrors of what really happened to the tourists who vanished after checking in. Can you checkout from this hotel?
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsRelease—EntwicklerNordic Digital StudioPublisherNordic Digital StudioApp-ID4612150DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerVolle UnterstützungSprachen1Volle Vertonung1
Unterstützte Sprachen
English
Volle Vertonung: English
FeaturesDualSense Controller SupportDualShock Controller SupportFamily SharingFull controller supportSingle-player
Mindestanforderungen
BetriebssystemWindows 10 64-bitProzessorIntel Core i5-4460 / AMD Ryzen 3 1200GrafikNVIDIA GTX 1050 / AMD RX 560Arbeitsspeicher8 GB RAMDirectXVersion 11Speicherplatz5 GB available space
USK · ab 16 JahrenHorror
Über Checked In
Checked In is a psychological horror game set in an old coastal hotel in Spain, where isolation and unease slowly take hold.
The gameplay is a first-person, story-driven walking simulator focused on exploration, environmental storytelling, and subtle interactions. Players uncover the narrative by observing their surroundings, piecing together clues, and engaging with objects that all serve a purpose.
Features
- Integrated in-game smartphone UI as a core gameplay system (navigation, information, flashlight)
- Single unified interface system central to all player interactions
- Highly interactive environment with nearly all objects usable or inspectable
- Exploration-driven design that rewards attention to detail
- Environmental storytelling through audio, visuals, and subtle cues
- Every element in the world is intentional and meaningful
- Gradual breakdown of perceived reality throughout the experience
- Increasingly unreliable narrative and environmental perception
- Constant questioning of what is real versus hallucination or distortion
- Psychological horror built through perception, ambiguity, and uncertainty
- Deeply immersive world design with no purely decorative elements
You need to charge your phone to keep the battery level up
Find out what happened to the guests..
Interactive hotel enviroment
Spielerzahlen aktualisiert — · Store-Daten 19. Sept., 23:15 UTC · Quelle: SteamWebAPI