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Strategy · Indie · swivel trickTurn-based auto-battlin' roguelike deckbuilder with over 50 unique and unexpected unit classes. Use cards to turn the tide of battle; pick promotions for yer valiant varmints; round up a posse for maximum power, sneakiness, or just plain wackiness; and send them interlopers packin'.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
Reviews · insgesamtWertung 0/9
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsRelease—Entwicklerswivel trickPublisherswivel trickApp-ID2445200DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen1Volle Vertonung1
Unterstützte Sprachen
English
Volle Vertonung: English
FeaturesFamily SharingSingle-player
Mindestanforderungen
Betriebssystem7/10/11Prozessor3.1GHzGrafik2GB GPU-Dedicated MemoryArbeitsspeicher4 GB RAMSpeicherplatz500 MB available space
USK · ab 6 JahrenFantasy-Gewalt
Über Cards n' Varmints
CARDS N' VARMINTS is a turn-based auto-battlin' roguelike deckbuilder with a truly unhinged class system. We've got cactuses, CEOs, chemists, bodybuilders, gunslingers -- you name 'em. But all of 'em are pulling together to keep the interlopers away from The Gulch, a magical stream that never runs dry and keeps all the critters of the desert from dryin' out. Couldja help us out here, pardner?
Cards can turn the tides of (auto)battle!!
Each varmint in yer team contributes a few cards to yer deck. Before each melee with the enemy, you can play a couple of 'em — and if yer smart about it, you can completely change the outcome. One of yer varmints about to go down? Use a card to give 'em Sturdy, so they'll survive the next attack. Or, give 'em Evasive so they dodge -- assuming the varmint behind 'em can take the hit!
Gotta job 'em all!!
Earn Bloom Ribbons in battle that you can spend promoting yer varmints to one of their preferred starter jobs. Then promote them again into one of several specializations, at the cost of a few more Bloom Ribbons, of course. All in all, you've got over 50 unique jobs to explore here, pardner. It'll take quite a few runs to see 'em all!
Posse up!!
Puttin' them teams together is an art form unto itself. Knowin' which varmints go best with which and comin' up with the best strategy given the varmints you've got... that ain't easy. And let's not forget, yer little lizards aren't robots -- they have to rest every once in a while, or they'll conk out right as the fightin' gets toughest. Make sure you cycle them out of the posse every once in a while for a little R&R, and they'll be fightin' fit when it counts.
Features
- Over 50 unique jobs with their own cards and special abilities
- Jobs have cards associated with them that comprise your deck
- Play the right cards at the right times to beat the odds and win the battle
- Pay attention to positioning and try to anticipate how the battle will play out, then change the outcome with your cards
- Build powerful teams based on complex synergies -- or just fill your team with Cactus people and try to make it work
Spielerzahlen aktualisiert — · Store-Daten 18. Sept., 15:15 UTC · Quelle: SteamWebAPI