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Adventure · Indie · HellesthaeusAn unauthorized data breach reveals ALL LIGHT IS GONE - a deeply-intricate, found-footage psychological horror game. Enter a sentient brutalist megastructure shaped by humanity's collective subconscious. Evade unearthly entities, manage your panic, and survive the House. Be Consumed.
Şu anki oyuncu—24 saatte —
24 saatlik zirve—Bugünkü en yüksek ölçüm
30 günlük zirve—Ort. —
Kayıtlardaki zirvei—Çıkıştan beri
Tahmini oyuncu saatleri—Son 30 gün
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Ekran görüntüleri
6 görselMağaza bilgileriÇıkış—GeliştiriciHellesthaeusYayıncıHellesthaeusUygulama kimliği3451790DLC—Başarımlar—
Sıra ve kitleOyuncu sırası—24 saatlik sıra değişimi—30 günlük dip—30 günlük ort.—
Platformlar ve girişWindowsmacOSLinux
Oyun koluTam destekDiller1Tam seslendirme1
Desteklenen diller
English
Tam seslendirme: English
ÖzelliklerCamera ComfortContrast ControlsCustom Volume ControlsDualSense Controller SupportDualShock Controller SupportFamily SharingFull controller supportPlayable without Timed InputSingle-playerSteam AchievementsStereo SoundSubtitle OptionsSurround Sound
Minimum gereksinimler
İşletim sistemiWindows 10 64-bit or Linux (CentOS 7 / kernel 3.x+)İşlemciQuad-core Intel or AMD processor at 2.5 GHz or fasterEkran kartıDirectX 11 compatible card with 2 GB VRAMBellek8 GB RAMDepolama12 GB available space
USK · 16 yaş ve üzeriHorror
Drogen
Schimpfwörte
ALL LIGHT IS GONE hakkında
Disclaimer:
About the Game
[WARNING: THIS PAGE IS DESIGNATED LEVEL 5 CLEARANCE.]
ALL LIGHT IS GONE is a first-person, found-footage psychological horror game that plunges you into a dark, decades-spanning corporate conspiracy and an architectural nightmare that defies the laws of physics.
Uncover the redacted truth behind the EIDOLON Group and a reality-bending anomaly known only as ████████. Derived from classified records found within human history, this is a descent into absolute cognitive erasure.
Step inside a sentient brutalist megastructure that does not just trap its occupants, but feeds on them. ████████ manifests within reality by imprinting humanity's collective thoughts, trauma, and childhood memories into spatial form. Experience the "Dead Geometry" phenomenon firsthand as sterile, liminal corridors warp into ████████, staircases loop endlessly into themselves, and local gravity completely destabilizes while you aren't looking.
████████relies entirely on exploration-driven navigation, adaptive stealth, and strict enemy avoidance. Utilize a dynamic Enemy Fear System where shifting interdimensional entities track your movements, observe your gaze, and alter their behavior based on your psychological panic. Hide, manage your visibility, and do not look back.
Piece together a shattered, non-linear chronology stretching across decades of systemic horror. Unravel a timeline altered by a catastrophic ████████ world order, field-tested reality-warping technology during the ████████, and the classified fallout of the ████████. Sort through heavily redacted corporate files, lost audio logs, and psychological evaluations to understand the tragedy before your own mind is wiped.
Immerse yourself completely using highly tactile, physical found-footage mechanics. Navigate the claustrophobic ████████ of the ████████ through deep locomotive controls, including a realistic door-handling workflow, physics-based objects, item management, and view the nightmare through a raw camera lens backed by authentic, low-frequency VHS audio distortion.
The more you learn about the ████████, the faster it claims you. Memory bleeds, spatial confusion settles, shared dreams crumble, and language is disrupted. To stall the entity, the EIDOLON Group administers aggressive amnestics, but deleting the memory cannot erase the emotional residue of the terror left behind. ████████ (the House) is a living cognitohazard: documentation is containment failure. By observing it, you are letting it remember you.
Do not attempt to remember.
Oyuncu verisi — · mağaza verisi 19 Eyl 22:15 UTC · kaynak: SteamWebAPI