Über Zotenhold
RECLAIM THE LANDS OF ZOTENHOLD
Long ago, Zoten, a courageous warrior, claimed the Lands of Eternity, and life flourished. Then corruption crept over the shores. Zoten gave the evil a name: the Mavalkin. Fierce and relentless, they came in hundreds, then thousands, and the Lands of Eternity became known as Zotenhold.
Zoten's defiance forced the Mavalkin to seek greater power, and they evolved. Darkness spread and civilisation fell. So that the living could sail across the seas to a new life, Zoten stayed behind. He was swept into the ruin and shadow, and some believe he is fighting still.
Now you have sailed back. Take your revenge on the Mavalkin and reclaim what was once the Lands of Eternity.
HOLD THE LINE
The Mavalkin never stop coming. Every wave is bigger, smarter and harder than the last: brutes that crush whoever they target, hunters that lock onto one player, healers that mend the whole pack unless someone interrupts them, and bombers that must be taunted away or killed before they reach you. Their strength is not their power but their numbers. Raise your shields.
A RAID THAT NEVER ENDS.
Zotenhold is built around talking to your team. Up to 20 players defend the castle together:
Tanks taunt and hold threat so the damage dealers can work.
Healers watch the party frames and call for help.
Enemy cast bars show what is coming, and whether you can stop it.
Run from a fight and you are dazed. Get surrounded and the crowd drags you down.
A fallen ally needs a 10-second revive, and a hit breaks it. Still down when the wave ends? You are out.
A ping wheel for fast callouts: targets, danger, "behind you!".
24 classes, 24 ways to play.
Knight, Paladin, Berserker, Ranger, Mage, Necromancer, Summoner, Sunweaver, Shaman, Druid, Cleric, Rogue, Hunter, Beastmaster, Frostguard, Captain, Warrior, Monk, Alchemist, Artificer, Gardener, Farmer, Chef and Cook. Every class has its own abilities and its own skill tree, laid out as a board you explore, zoom and plan across. You progress by where you spend your points, not by grinding levels.
Bosses
Boss waves bring giants with phases, adds and mechanics that punish a team that doesn't talk.
Loot worth fighting for
Hundreds of items across 14 weapon types, with rarities from common to legendary. Gear drops are rolled for WoW-style (Need, Greed or Pass) and everything you win waits for you at the Moonwell between waves.
Co-op online
Host a lobby for your friends or join one through Steam. Play solo if you dare: the horde scales to the size of your company.
Zotenhold is in active development with regular playtests. New classes, enemies, bosses and mechanics arrive with each update.