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Strategy · Indie · Simulation · ARTilleryBuild electric grid in small settlement. Advance from outdated generators to modern powerplants, use fossils and renewables. Accomodate growing customer base and weather changes. Farms or mines provide extra income. Map-free layout with drag-and-drop simplicity. Simulation based on european data.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
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Store-DetailsRelease—EntwicklerARTilleryPublisherARTillery StudioApp-ID1353450DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen1Volle Vertonung—
Unterstützte Sprachen
English
Volle Vertonung: keine angegeben
FeaturesCustom Volume ControlsFamily SharingMouse Only OptionPlayable without Timed InputSave AnytimeSingle-playerStatsSteam AchievementsSteam CloudStereo Sound
Mindestanforderungen
BetriebssystemWindows 10 or newerProzessorIntel or AMDGrafikMost cards will doArbeitsspeicher4 GB RAMDirectXVersion 11Speicherplatz500 MB available space
USK · ab 0 Jahren
Über VoltHaven
VoltHaven is real-time management simulation of electric grid.
You start from scratch in village without energy infrastructure.
Build various power sources and utility buildings as backbone of your grid. Connect first customers and earn money to expand. Advance from makeshift or cheap & obsolete technology to modern power plants, to be able to connect more customers or cut running costs. You can also engage in growing crops or mining resources to up your cash flow.
And while doing this, try to maintain reliable electricity flow with minimal power outages.
Build anywhere, surroundings will adapt.
Reorganize anything when needed.
Connecting structures to grid makes energy flow.
Refuel and upgrade power plants.
Understand weather impact on renewable sources.
Farm & sell produce to up cashflow.
Features
- energy generation types like Thermal, Wind, Solar, Nuclear, Hydro
- electricity sources ranging from small kilowatt generators to high megawatt power plants
- your customers will be individual households, small businesses and large factories
- commodities (like Diesel, Coal or Wood) are used mainly for fuel, but you can also produce and trade them
- adapt to local and seasonal weather changes
- designed for Free play/Sandbox as base mode, with Campaign and Challenge missions built on it
- underlying simulation model with real-time calculation of power flow in grid structures
- uses individual customer's time-based energy profiles
- renewable power depends on wind speed, sun elevation or temperature, with intraday and seasonal variances
- weather and economy parameters are based on present European data
Spielerzahlen aktualisiert — · Store-Daten 18. Sept., 12:15 UTC · Quelle: SteamWebAPI