Unveröffentlicht
Adventure · Indie · Maciej BugajskiA handcrafted narrative card game with branching outcomes, set in a 17th-century Polish village. Swipe through the winter. You are a stranger who arrived uniinvited to a snowbound village, the lord is dead, and witchcraft accusations don't care about innocence. Can you survive until the Thaw?
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
Reviews · insgesamtWertung 0/9
—No user reviews
0 Reviews0 positiv0 negativ
Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
— EmpfehlungenMetacritic n/a
Store-DetailsReleaseQ4 2026EntwicklerMaciej BugajskiPublisherMaciej BugajskiApp-ID4674220DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen2Volle Vertonung—
Unterstützte Sprachen
English, Polish
Volle Vertonung: keine angegeben
FeaturesFamily SharingPlayable At Your Own PacePlayable without Timed InputSingle-player
Mindestanforderungen
BetriebssystemWin 10ProzessorIntel Core i5-2520M or equivalentGrafikGeForce GTX 970Arbeitsspeicher1 GB RAMDirectXVersion 11SoundAny DirectX compatible sound card (integrated audio is perfectly fine)Speicherplatz300 MB available space
USK · ab 12 JahrenGewalt
Über Until the Thaw
A stranger arrives uninvited at a rural Polish folwark. The lord is dead. His widow is barely holding the estate. The priest left. The roads are buried. Nobody is coming. Suspicions start to grow.
- You are the stranger.
- Over time, they decide who you are.
- Swipe left or right to respond to the people.
- Every answer shifts your standing between the manor and the village.
NPCs will react based on who they think you are:
- a Simple Man,
- a Godfearing man
- a Learned Man
Depending on this perception, Your possible choices will change, as well as NPCs reactions to them
You can try and change their minds, but it won't be easy.
Lord has died.
Witchcraft accusations are flying around
That is when you arrive
Everybody judges you.
Nobody lies.
Each decision could produce consequences you didnt intend.
Historically and ethnographically grounded
Features
- Reigns-style card swiping mechanic
- Single slider balance between manor and village.
- An identity system that accumulates across the entire run and constrains your future options.
- Text that changes based on who the village thinks you are.
- Multiple Endings depending on your choices. You can't save everyone, but you might save yourself
- Historically correct, in 17th-century Polish vernacular registers (English translation available).
Spielerzahlen aktualisiert — · Store-Daten 20. Sept., 02:15 UTC · Quelle: SteamWebAPI