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Strategy · Indie · Nine Gates StudioA turn-based card battler set in fantasy echoes of history's great empires. Promote your soldiers rank by rank, take up your ruler's seal, deploy war machines. Conquer five empires — then face a hidden challenger whose identity you won't know until the end of the road.
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Geschätzte Spielerstunden—Letzte 30 Tage
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Store-DetailsRelease28. September 2026EntwicklerNine Gates StudioPublisherNine Gates StudioApp-ID5199900DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen2Volle Vertonung—
Unterstützte Sprachen
English, Turkish
Volle Vertonung: keine angegeben
FeaturesFamily SharingSingle-playerSteam Cloud
Mindestanforderungen
BetriebssystemWindows 10 64-bit (version 21H1 or later)ProzessorIntel Core i3-4130 / AMD FX-6300 or equivalent (2 cores, 2.5 GHz)GrafikDirectX 11 compatible GPU with 1 GB VRAM (Intel HD Graphics 4400 / GeForce GT 730 / Radeon R7 240 or better)Arbeitsspeicher4096 MB RAMDirectXVersion 11SoundAny DirectX-compatible sound cardSpeicherplatz1024 MB available space
USK · ab 0 Jahren
Über Tughra: Seals of Empire
1- The card game where cards earn their rank.
In Tughra you don't just play your cards — you promote them. Two recruits on the board merge into a captain for a single Treasure; two captains become a governor. Every deck is a promotion tree with the empire's strongest card at its top — and your opponent will try to cut that tree at the root before you climb it.
2- The ruler's seal is in your hand.
Every empire has five seals; you choose one before the match. A seal is the ruler's power you can use every turn: the Ottoman Tughra, the Byzantine Eagle, the Jade Seal of China, the Signet of the Shah, the Double Seal of Austria. The same deck plays completely differently under a different seal.
3- Five empires, five ways to play.
Not the empires of real history, but of its fantasy echo:
- Ottoman — promotion, conscription and siege: turn the enemy's men to your side and bring down their walls with cannon.
- Byzantium — raise walls, burn with Greek Fire, silence your enemy with diplomacy.
- China — gunpowder and numbers: Powder Soldiers that explode on death, and a Dragon Assault that floods the board in a single turn.
- Persia — Immortals who are always replaced, war elephants, and a treasury fed by satrapies.
- Austria — a realm with two heads: it opens slowly, then presses from both wings at once. Coalition binds your army into one body, and the guns speak every turn.
4- Every match is a single match.
In the tournament you fight each rival exactly once; the winner moves on to the next empire. Defeat doesn't end your campaign — the same rival returns, and the number of attempts it took is recorded in your Book of Conquest. Victory is not cheap; it is written down.
5- And at the end of the road: a question mark.
When five empires have fallen, a sixth challenger appears. Its identity stays hidden for the whole tournament — an empire with its own cards, its own seals and its own rules, nothing but a question mark until you reach it. And there is no guarantee it will be the same one next time.
6- Features
- 5 playable empires, 149 cards, 25 ruler seals
- A unique rank system where cards are promoted on the board
- Bo1 tournament campaign and the Book of Conquest
- Deck builder: build your own deck for every empire
- Hidden final challengers
- A fully fictional world: no real historical figures, only titles
- Single-player, offline, three difficulty levels
- Turkish and English interface
Spielerzahlen aktualisiert — · Store-Daten 20. Sept., 01:15 UTC · Quelle: SteamWebAPI